21’st of October 1891, London. Newspapers announce the death of one of the greatest detectives that has ever lived… Sherlock was working for the past months on the most important case in his career. He had become isolated and he had lost touch with the outside world.
He was last seen on a dark alley in Westminster…the next day, a body was brought in to the King’s Hill Hospital morgue matching his description. It is your duty now, as Sherlock’s faithful assistant, to go into his office and unravel the mystery surrounding his death by solving his last case, but be careful, the one behind Sherlock’s murder may now be after you…
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The third Breakin' game I played, Sherlock's Despair is a much more traditional style of room - period furniture and padlocked drawers, four digit codes and charts of symbols.
I'd describe it as a somewhat more intellectual style of escape room, by which I don't mean that it's harder - although it's rated as the hardest of their six, correctly I think - but that it has a greater focus on numbers, with more than one maths-y moment.
That said, skill-based puzzles seem to be something of a signat...
A reasonably themed room with some tough puzzles that went totally wrong for us through a bad reset and a questionable GMing decision. Definitely a room where I'd recommend reading other people's reviews though!