Locked in Edinburgh: The Distillery

By | March 20, 2019

by Locked in Edinburgh (website)

1 Summerhall, EH9 1PL

Edinburgh

2-5 players

60 minutes

Wheelchair suitable - contact the venue for details
Delve into the depths of modern day Summerhall, a cultural center for arts and alcohol lovers alike! We’ve partnered up with our neighbours at Pickering’s Gin to create a challenging and immersive experience- Locked in the Distillery.
Your mission here is to uncover the identity of the disgruntled employee plotting against the Distillery, find out what they’re up to, save yourself and save the gin!
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Overall rating

Rated between 40 and 45 out of 5

based on ratings from 4 users
combined with 4 pro reviews

Player reviews

Reviews by escape room review sites

With Distillery, Locked In continue their exceptional standard of theming and props. Here the equipment used for the room comes courtesy of an actual gin distillery elsewhere in the building, and it looks fantastic.
The largest and most impressive items in the game are sadly purely decorative, though clearly marked as such. A couple of surfaces are marked as suitable for writing notes on with a highlighter, which is a great alternative to a whiteboard or pen and paper.
A good portion of this g...
A roundup of the three games at Locked In Edinburgh. The Secret Lab is the jewel in their crown but Animal Hospital and the Distillery both deliver solid experiences too.
“Why the hell would I want to escape from a gin distillery?” was the unarguably correct point made by a friend when trying to explain this game to her. The answer is that it’s one of those escape rooms where you’re not actually trying to escape. Rather you’ve got sixty minutes to find out which of the disgruntled employees has been plotting against the distillery.

The Distillery might be the easiest of the three, but it's a nice challenge nonetheless. It looks nice - I mean, it's literally set within the Pickering's Gin premises, so of course the distillery looks like one - and some puzzles were fairly original. Once again, we felt swamped by the amount of things to do (and that crazy-yet-somehow-justified lock count), and I gave up on keeping a live count of my tallies.

A good humoured “whodunnit” style game with great theming and some really fun puzzles.

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