Mission: Breakout: Codebreakers

By | March 20, 2019

by Mission: Breakout (website)

141-145 Kentish Town Road, NW1 8PB

Central London

3-6 players

60 minutes

A mind blowing script based on the extraordinary true story of the very confidential Codebreakers!
Will you be able to decode the secret messages of the Nazis, escape the room and save the World ?
You will have only 60 minutes to complete the mission using your mind, good sense and teamwork !
Enjoy the unique entertaining indoor game open from Monday to Sunday, 10am - 10pm, bank holidays and school holidays !
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Overall rating

Rated between 30 and 40 out of 5

based on ratings from 4 users
combined with 5 pro reviews

Player reviews

Reviews by escape room review sites

Based in a disused tube station, the location here is superb, and the room is themed to match.
Criticisms first: it's a bit linear in places, and the big set-piece puzzle is a little fragile. That said, it's a highly pleasing and memorable puzzle, and the rest of the room leading up to it is superb. Perhaps best with a small team of experienced players, but still not one to miss.
A game that really gets you into the spirit of the Second World War codebreakers. If you can cope with a slightly claustrophobic couple of minutes, some loud noise early on and a little bit of frustration in a later puzzle then I think you'll have an amazing time. If you've interested in the work at Bletchley Park during the war then I think this is a must do. Oh, and it's inside a disused Underground station!
This room promised a lot but ultimately fell flat in many areas. Perhaps one wow moment in the entire game but even that couldn’t help this room rank higher for us.
The importance of location can vary a lot in escape rooms. Some are literally built in the historical place they’re themed around (such as Escape Room at Cromwell’s House). Others simply use the area as inspiration for a game (such as Murder at Brighton Pier). Mission: Breakout takes a different approach, by building the game in a really cool location, the disused South Kentish Town tube station, and then entirely ignoring that location and setting it at Bletchley Park. Which isn’t something to be held against what’s actually a really good game, it’s just an odd design choice.
This could have been so much more. An awesome location and a decent concept let down by confusing puzzles and a string of defects.

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