The wind does not whisper, it howls. Cascades of rain threaten to drown the world over night. Your only focus is to escape the storm.
You find a derelict building. A sanctuary that sways in the gale. Exhausted, you fling the door open, clamber inside and a gust of wind slams the door shut behind you.
Grateful to be out of the ever widening skies, you are told about an old tale used to keep children from wrong doings.
“Deep in the outskirts of Sheffield sits a dark forest, deep in the forest lies a dilapidated child’s home. Locals claim that many moons ago it’s Headmaster used to pay for his own immortality with the souls of the children. This was until the longest and darkest storm ever recorded struck; lasting over 12 hours and finishing at exactly midnight. Locals claimed, that evening, they could hear children’s screams whirl in the winds, that they had been visited by the children in their nightmares. And that their souls were bound to hell and that they would be back.”
With that final word, the clock strikes 12:00am and you hear the front door bolt behind you. The witching hour has began.
It’s just a story, it’s just a story, a fictitious story, a mere tale used to keep children from wrong doings. Nothing to be afraid of. You told yourself.
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Played: 28 Dec 2021Team size: 2Time taken: 52:00Outcome: Successful escape!
beautifulhi-techbroken techvery difficult😨creepy
Absolutely fantastic room in terms of theming, technology and immersiveness. Overall enjoyed it and the venue is spot on. A few issues with the room itself - it was high tech which is good, but a few things didn’t quite work without a hint from the games master (I.e. how to get it exactly right rather than actually solve the clue which we had done - frustrating and took away the immersiveness). Personally found the end very difficult to the point I don’t think I’d have got it without a lot of clues. Yes we escaped but would’ve been there all day if there wasn’t a time limit! Perhaps best for experts - would be interested to see if that’s the case.
Creepy buildings are a staple in this world and in this isn't the first abandoned orphanage I've been in. There's a lot of technology in this room so don't expect many padlocks, this is also a dark room (but they will increase the overall lighting if you're struggling). Ultimately I thought this room was anticlaimactic, the game was great but the lack of an ending stops it from being exceptional.