Brussels, Aug 2016
I’m unconvinced by the decision to give hints via a TV screen in what’s supposed to be an ancient lost temple… but maybe I’m being too picky there. More seriously, the structure of the puzzles was in several places unclear, in that clues we uncovered appeared to point to one puzzle but were actually for something else.
Plenty that was good, undermined somewhat by some unnecessary points of frustration. However, this was the first and so far only room I’ve done with only two people, and perhaps with more eyes on the problems it would have seemed smoother.
On later reflection, and with greater reviewing experience, I’m convinced I was too harsh on this room. There were frustrations and aspects of the puzzle structure and implementation that compromised the experience somewhat, but other teams may well not encounter these to the same degree; and there was a lot of originality and nice design that deserves to be recognised.
I don’t normally allow myself to go back and change a rating after it’s published, but in this one case I think it’s worth adding a dissenting opinion against my own earlier review to give a fairer impression of the game.