Games in Portsmouth by Other World Escapes Portsmouth
Most recent ratings & reviews from players
We returned to Other Worlds to try the Pub Lock inn, as we had previously played Chip Shop we wanted to give the Pub a go.
As we were being introduced to the team a member possibly the meanager decided to walk through our team and force us out of the way which seemed very unproffessional and rude. He could have waited until our host finished her tinrtoduction and let us into the room and then moved passed us.
This room is not one to take your kids to as there are a fair amount of adult humour involved which, we actually enjoyed and helped be part of the game and theme.
The puzzles were lots of codes and locks with a few others sprinkled in, but most were logical and required a good bit of teamwork.
Overall we found this room similar to the Chip Shop, nothing groundbreaking but pretty standard overall and a similar amount of puzzles and a similar style to the game.
Still a decent game but for us another ticked off the list of local games played, very disappointed with the manager incident but in all we enjoyed the room but it isn't one that you'll be talking about for very long afterwards.
Good gun with lots of hands on puzzles. Great set. A little easy for the time. Would be great for families.
There’s lots to like about this room but I can honestly say I was exhausted at the end!
There were a few puzzles that caught us out and I would say possibly the most physically challenging game I have played. Our GM was very welcoming and gave us helpful pointers when needed
Chip Shop brought our total up to Ten for the number of Escape rooms we have now done and in general we enjoyed it, the decoration and overall design was aesthetically good and our host David was very pleasant and very good throughout the room and once we entered we found the puzzles a good mix of mental and skill games.
We wouldn't say that the puzzles are overly difficult but a good difficulty and some of them were certainly original and good fun at the same time.
The clue system works well and we had to ask for two or three when we found ourselves stuck only to realise that we didn't need the clues it was just our lack of reading exactly what was in plain sight, the only real downside to the Chip Shop is that there is a second room which isn't big enough to hold more than two people to solve the puzzles inside, our experience was that I stayed out of the room whilst my other escapists were solving the puzzles inside. There is a lot of moving to be done in the small room and I was just getting in the way rather than actually helping so I spent my time stood outside waiting for our team to solve the puzzles which put a dent in the fun of the room for myself personally. I would imagine teams larger than ours would also feel the same way and would end up swapping in and out of the room depending on who would be able to solve the puzzle, not only that but the access to the small room isn't the easiest to get in and out of.
All in all Chip Shop is fun and we enjoyed ourselves in general, not our favourite but good family fun and a successful escape to boot! Other World Games have some good rooms and we'll be back to do another one of theirs!
Escape room number 6 for our team of 3, one we had been looking forward to and it didn't disappoint! Our host Ross was very friendly and explained the game very well.
If you read any mentions saying this game is similar to the "Crystal Maze" there are similarities but we'd say the rooms aren't as big as you might think but the way the puzzles playout and how they are designed are similar to the TV show.
For a team of three to finish 6 minutes under time without any clues tells you that , a team of 4 would probably be the ideal number but, any number would be able to complete the puzzles.
The game design and overall theme was excellent and the games were fun and intuitive, a lot of logical puzzles mixed in with a skill puzzle or two make this a fantastic experience.
Our only negative comment would be that air conditioning would've been great as it was 24 degrees outside and wearing helmets in small spaces, we were all sweating profusely, had it been 30 plus degrees outside, the rooms would have been excrutiatingly hot. there are small hand held fans available and we regretted not taking them but, our overall experience was not ruined due to this matter.
If you haven't played Journey to Xibalba, book up and enjoy, you won't regret it!!
A very crystal maze experience - more rooms and climbing & crawling than a typical escape room and lots of quite visceral physical puzzles, was a good fun time even with the chaos of 7 of us, would still recommend 4 people for the best experience. Always great hosting at this venue!
One of our favourite escape rooms to date! Such a clever set up, and a perfect combination of physical, logic and observational challenges. To avoid spoilers, there is a transition point in the room which is unlike anything we've seen before- brilliant. Strong recommend (and this company were really passionate about escape rooms- we chatted for ages). Room 12 for us!
This is another great example of theming in an escape room. All of the puzzles had some link to the story of the room, with local connections too. Without giving too much away, there is a second area to the room which was SO COOL when we found it. A great combination of puzzles, and lovely production. Strong recommend. Room 13 for us!
Our GM (Jordan) was fantastic, and we loved the way that clues were provided in this room. It felt like the weakest of their rooms, but that doesn't make it a bad room, it just highlights how good their other rooms are!
Our ratings:
Theming: 8/10
Puzzles: 8/10
GM: 10/10
Value: 8/10
Fun: 8.5/10
Overall: 85%
This room was such fun! It kept true to being a proper pub, and our GM (T) was INCREDIBLE!!! T brought it all to life, and I can't recommend T (and the room) enough! The adult humour was done in such a casual way that it encouraged my husband and I to start cracking jokes! The puzzles were fantastic, things were hidden in ingenious ways... We recommend this room!
In addition to this, as it was the final day of our Honeymoon, T let us make our mark in the room itself... See if you can spot us! 🙂
Theming: 9.5/10
Puzzles: 9/10
GM: 10/10
Value: 9/10
Fun: 9.5/10
Overall: 94%
Fantastic GM (Mark), lots of climbing and crawling, such a fun room! Highly recommended, and no padlocks!
Our ratings:
Theming: 10/10
Puzzles: 9.5/10
GM: 10/10
Value: 10/10
Fun: 10/10
Overall: 90%
A little tired and the GM wasn’t overly endearing, so made this a meh experience. The puzzles in the most part worked well but some of the padlocks were tired plus somewhat linear.
The atmosphere certainly gave it a 90s pub experience. Some rude humour but could have been amped up a little more.
The puzzles in this pod were well-themed and cleverly implemented. We were trundling along well but did find one part in particular a bit tricky - our team of two just couldn't see the solution - but a helpful nudge from our lovely GM/barman Jack put us back on track. Perhaps having a drink beforehand affected our attention to detail! Generally good fun, and not scary (relevant, if you're a wuss like me!).
For background, Sip & Solve is a unique new puzzle bar attached to Other World Escapes' main venue in Portsmouth. It offers much more of a casual experience than 'normal' escape rooms, with puzzle pods placed throughout the bar space. You can play the 15min puzzle pods, and grab drinks from the bar - quite flexible and chilled out. It's great for escapers looking for something a bit more relaxed and to scratch that puzzle itch. The themed Dracula cocktail is yummy too.
Was meeting a friend for a catch-up drink, and as escape room enthusiasts, thought we'd try something different.
Sip & Solve is a new puzzle bar attached to Other World Escapes' main venue in Portsmouth. It offers much more of a casual experience than 'normal' escape rooms, with puzzle pods placed throughout the bar space. You can play the 20min puzzle pods, and grab drinks from the bar - quite flexible and chilled out.
We liked the mini series of puzzles, and the range of physical and mental tasks to work through - and theme is implemented well here. We were a team of two relatively experienced escapers (50+ games each) and completed fairly quickly in about 8 minutes. This pod has a relatively small puzzle space in the 'cabin' so would suggest it's suitable for about 2 people to be able to fully engage with what's going on.
We enjoyed a drink afterwards - I can recommend the associated Western-themed whisky cocktail from Jack the barman! - and did another puzzle pod after as we'd enjoyed the first challenge. I'd say this is a fab place to scratch your puzzling itch, while enjoying a tipple with mates.
More difficult than expecting based on theme alone! Great theme and puzzles fit very well. Will be re-visiting for other rooms in the future!
Fantastic hosting from resident merciful God Abi. Brilliant game, super immersive with lots for the whole team to work on.
We had two children - 9 and 12 with us and they loved this room. Luckily it was non linear so non of us were waiting around too much. There were some puzzles that relied heavily on one person but we gave them to the kids to complete. It was challenging in the right away. Didn’t take too long to figure out and got prompts when needed.
A good room to play whilst in Portsmouth.
Be wary that some of the crawl space is tight!
Well worth doing.
The ending was so clever I can't believe how magical it felt. Really reccomend this game
A funny and original game with some solid puzzles and a cool set. Wish there was a soundtrack as you could hear a lot from the corridor outside which took me out of it a bit. In all a light hearted and enjoyable room
A great adventure game with a fun use of different levels and many new areas to discover. Theming was great and the puzzles were a lot of fun - the idea of having no written english in the game forced some cool ways of signposting puzzles. I wish there was a bit more to the ending, but generally had a lot of fun climbing around in here and think it's the best at the venue
Booked on the day and actually preferred it to pub and chip shop. Just found the puzzles worked better for us (except opening the front door) and we had a better flow. The set won't blow you away but is good and I liked the character in the room. Only real issue was that we skipped the ending by finding something too soon, feels like something that could be easily fixed and would probably have elevated the experience for us. Worth playing though if doing the other games here
A unique concept and lots of fun to play. Bit searchy for us at points but our host Ethan was good fun and kept us on track. Preferred the first half - 2nd half felt a bit cramped and wasn't so sure on the story. Puzzles throughout were enjoyable and logical and I'd recommend playing, just not for a large team
A great 75 minute game - so unique and some excellent puzzles.
Other World Escape's biggest and best room yet. A very well done Indiana Jones - style adventure theme with excellent attention to detail in the room construction and props.
We were slowed down on one of the big puzzles, which was tough for us, even as a relatively experienced team - several parts and people needed to get work through it. Great to be challenged with this inventive, physical room. The love and attention from the owner / designer definitely shines through!
A fun well themed romp of a room for 2 people (would definitely say that the room size suits 2-3 best)! The puzzles were generally very well integrated for the theme, and we liked that this was a different and unique setting compared to the other rooms we've done. Brilliant hosting, as usual, and just enough nudges to get us over the finishing line.
Game starts off well and contained a good range of puzzles. The props are well incorporated into the room.
It all has an innocent, fun feel to it until the ending, when it gets a bit peculiar and farfetched. If they kept the storyline, like it was at the beginning, a humorous chip shop with maybe a small yet funny twist, then I would've scored it higher.
The host and the clue system is fun, as they put a bit of humor and interact with you, which is in keeping with the "initial" theme.
In my humble opinion, if there were a few tweaks to the story and the way it ends (i.e. final third) in keeping a nice fun theme, then I would put this more to being a great room.
The name and concept of this game intrigued us to play and we wasn't let down by the Chip shop. Such a humorous room and ingenious clue system that is nostalgic and fun. The company name fits in with the storyline, it's otherworldly and definitely takes you an unexpected journey. Puzzles are linear and stick with the story and theme. An enjoyable experience
Original idea, laughed a lot in this game, loved the clue system!
Solid room - we enjoyed how the puzzles were themed around the backstory and a couple of original touches. We were a bit slow off the mark with some searching but they kindly let us finish the game (normally 75 minutes).
Original story and puzzles fitted in well with the theme. A couple of aspects did not seem that logical but mostly worked well, and enjoyed the ending. We had a good time and worth playing if in the area but not good enough on its own to recommend making a special trip.
We did this Christmas themed room in December with our support bubble. It was certainly fun and festive, though did feel as though there were a couple of puzzles that could've been improved. We tripped up on a sensory clue, which we felt was quite subjective and not as clear or distinct as it could've been.
Also we got locked out of a safe which meant we were sat juggling snowballs for 10 mins while we waited for a chance to enter a code again. Would've been grateful for an intervention from the GM before that happened, as it took a lot of steam and excitement out of the game, and though we completed the game in time we felt a little deflated and frustrated.
Not too challenging, but great fun for children (played with x4 aged 5-8).
A solid room that we enjoyed, especially different aspects of the theme implementation and ways in which the puzzle unfolded into new spaces.
