The Paradox Project

By | July 4, 2018

Athens, Jun 2018

Rated 5 out of 5
Sam says:

Your uncle used to run a mine in Africa. Now “the Bitter Truth” is hidden inside his flat. Your job is to find it and make sure it’s safe.
The paradox project is an unusual escape game in a number of ways. First, both the reception area (with refreshments) and the toilet are built into the gaming area, which in fact occupies an entire flat. These features are useful because the game is up to 3 hours long; we were asked if we wanted to pause the play and timer half way, and found we needed to, just to recharge.
Secondly, this felt like a room designed for hints to be given, and that you needed to be guided through it. There were at least two instances where outside knowledge was required beyond what I would consider reasonable; one mechanism where the physical setup didn’t align correctly to the markings; an ambiguous colour based puzzle; and also a puzzle where there was a missing arrow that led to an incorrect logical conclusion regarding the order of a sequence. In another room, these would all have annoyed me; however accepting hints were needed meant that when this came up the operator quickly intervened, and so it was just written off as part of the experience.
Aside from the faults above, there was a minor health and safety hazard which both me and my fellow escapee injured ourselves on.
There are no hugely sophisticated mechanics or electronics, and the decor is appropriate for a flat owned by an African ex miner, if not spectacular. The plotline also seemed to be a bit confusing; this may have been due to translation issues, but didn’t impact on our enjoyment.
However this all pales into insignificance because the game itself is epic. This is not a game for beginners! We counted at least 30 separate puzzles, not including the enormous amount of search required. The hidden items were disguised ingeniously but in a way that when hinted we never had a problem.
The play area itself could be regarded as the size of three “normal” escape rooms. They recommend a team of 3 minimum, but I would suggest 4 would in no way get bored, and would hugely help on the search. It’s so big it’s possible for two pairs to play the room semi independently (although I wouldn’t recommend this to avoid missing out). We played with just 2, which is just about possible but like putting a computer game on insane mode.
The puzzles are a relentless, even ridiculous, fun assault on your brain; finishing the game felt like completing a marathon; in the same way, whilst the objective was partly about time, it was far more about crossing the finishing line. We were exhausted, ready to collapse, but with a huge sense of accomplishment. I loved it.
Paradox 2 is in final stages of playtesting and I will be coming back to Athens for it! 5 / 5

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