by Clue HQ Kingston-upon-Thames (website)
Ace of Spades, KT6 5AT
2-6 players
Languages: EN
60 minutes
Six months after the great inventor Professor Tepetโs death, M.I.6. gained access to the lab where he kept all of his greatest inventions. Among the files, they found an abandoned document called A-I-9 detailing an artificial intelligence peacekeeping program. Scientists finally managed to recreate the program, rolling it out across the nation. A type of robot (called โ9botsโ) were integrated into society. The NHS could diagnose patients before symptoms appeared while the army neutralised threats before they happened, the country thrived, for a time. 24 hours ago an anomaly appeared in the code shutting down internet and telecommunications worldwide and soon after chaos ensued. A-I-9 is corrupting the system from the inside. This was meant to be impossible. The only way to stop it is to destroy it before it can destroy us โ can you get past its self-protection systems?
โThe end of the world was always going to be man-made. The only question was how?โ โ Professor Errol Tepet
Overall rating
based on ratings from 32 users
combined with 2 pro reviews
Your review
Player reviews
One of the better ClueHQ rooms. Some good tech and puzzles. Too much smoke, not good for those with asthma
First off I played this game at Clue HQ in Birmingham and that was a decent experience. I played this renamed game as we were mean't to play Quarantine (now called "Ostracize") but it wasn't working correctly (this was our second attempt to play) so we were offered this room and the two people I was with hadn't played it before. It didn't go well. This branch of Clue HQ has recently been taken over by Break Free and it feels like we're still in a changeover period. Two puzzles were broken and taken out of the game, one was quite broken but in play (I spotted how it was broken and was able to solve it but apparently I was the first person). A year ago we played the "Vault" and I think I said then the room felt quite tired and in desperate need of a refresh. This room is worse than that and is desperately in need of some TLC, it's a shame as there are some clever puzzles here (as I saw when I played the Birmingham version). I never like writing bad reviews, the GM did her very best and was great throughout and nothing was her fault but it's hard to recommend this room in this state at this time.
Tedious one room game, worn out props which made it virtually impossible to complete one puzzle and just generally bland. Not one to spend this amount of money on.
Didn't care for this game. Mostly linear game with pretty standard puzzles, so most of the game was bottlenecked, so not really fun for a group of 4.
#46
I donโt normally like to criticise a room without giving it a few decent points, but this was not a good experience. Easily in the bottom 5 of 40+ rooms we have completed. Some of the puzzles were infuriating and boring, the host even came in at one point (something Iโm not a fan of unless asked first), because our logicaL solution to a puzzle was wrong, yet the real solution was so convoluted. A shame as itโs our first trip to Clue HQ, I wouldnโt bother with this one.
Decent enough game with a LOT of padlocks. Let down a bit by several time wasting tasks.
Was fun theming, but for sure had more people than needed, especially for a relatively small room - often had 2 people just waiting, or feeling in the way during certain tasks.
Also one of the puzzles involved a computer with a wireless mouse that massively lagged, meaning the wrong things were clicked, and certain buttons were off the screen that the host had to let us know there was an issue. That one puzzle took about half our time, which was a bit of a pain.
A single small room crammed with lots of monitors, Lights, switches and smoke machine.
Wouldn't recommend more than 2/3 people but one of our favs with the extra stimulation and ai "presence" in the room.
A small room - either do this with 2-3 people max. Lots of locks. Teamwork required but sad there wasn't a second room. Good intense ending.
As we have learned is to be expected of Clue HQ this was a fun, solid game. Enough of a challenge to keep us busy (we split up immediately on the advice of GM) but not enough content to fill out the time. Good quality props and screens - just nothing particularly special. An ideal game for a less experienced team of two. Not all puzzle were very well linked to the narrative (but this is often the case with many rooms). Our main complaint was the lack of clarity on one of the clues, which we basically had to be told the answer to simply because the UV markers used were no longer visible. It's a shame as this is such an easy fix but requires care and attention from staff in order to prevent it from happening.
Honestly, we played this with too many of us. Do it either with a small team, or inexperienced players. We're relatively experienced, and there are lots of parallel puzzles. I don't remember how long we took but our host appeared breathless at the door 30 seconds after we escaped as he hadn't quite paid attention and didn't expect us to finish so fast!
As a guide, we turned up exactly on the dot of when we should have but somehow still missed the communal briefing with all the other teams. Then after we got out, we had our victory photo, a nice chat with out host, a bit of a wait while they worked out if there were any free slots for other puzzles later in the week (they try to sell you a reduced rate voucher for another game afterwards, but as we were only around for a week there was no point if we couldn't use it), chatted some more, and still didn't see a single other person (we could hear them!) before leaving.
My first escape room. It was awesome. We did however manage to accidentally circumvent a puzzle. We didn't know, as it was our first Escape Room, but I don't feel like that should have been possible. Hopefully that will have been fixed by now, but because of it, I can't give a 5 star rating.
A typical ClueHQ game, with plenty of variety in the puzzles, good set and enjoyable game play.
Reviews by escape room review sites
I'm a sucker for most sci-fi themes, so with a choice of games for a morning slot at Clue HQ's Birmingham branch I went straight for A-I-9's story of battling a rogue artificial intelligence. Also, the alternatives were their Cell Block C and Bunker 38 rooms which have been franchised to a wider number of locations across the UK, so it made sense to go for the harder-to-find game.
Clue HQ is one of the UK's large escape chains, with currently three core branches and close to a dozen franchise l...
See also
- Clue HQ Birmingham: A-I-9 (Birmingham) (closed)
- Clue HQ Leicester: A-I-9 (Leicester) (closed)
- Clue HQ Wirral: A-I-9 (Wirral)
- Clue HQ Malvern: A-I-9 (Malvern)
- Clue HQ Blackpool Promenade: A-I-9 (Blackpool)
- Clue HQ Swindon: A-I-9 (Swindon)
- Clue HQ Bristol: A-I-9 (Bristol)
- Break Free Leicester: Spy Mission (Leicester)