by Escape Plymouth (website)
Timbervault 12, Derrys Cross, Plymouth PL1 2TE
2-7 players
Languages: EN
60 minutes
You have 60 minutes and counting!
Overall rating
based on ratings from 20 users
combined with 1 pro review
Your review
Player reviews
A nice bank heist game with lots of short, quick fire puzzles. Nearly everything worked well but a broken piece of equipment cost us about 20 mins in time!
Tech was broken in room and when we could go further we asked for help. No one answered so one of us walked out of the room, down the corridor to the bar to ask for help. Staff stood around talking and not engaged. Poor
This was a break in instead of break out. There were several (3?) broken puzzles which we weren't informed of. One the GM triggered when we got to the puzzle but that then made it seem like we accidentally solved something instantly. One meant we wasted time and the last meant they'd placed an essential item to crack one vault into another vault which we didn't access but would have been able to if it had been in the place the GM said it was usually.
We enjoyed ourselves but it could have been better.
A nice enough set, but not a great room overall. Pretty illogical with some non existent signposting leading to some very frustrating vault opening at the end. Some props that either didn't work at all, or clearly used to work but were now just part of the scenery.
Found this really quite frustrating. Some simple signposting would help a lot.
This is a break-in, not a break out. The building itself is an old bank and you're literally breaking into the former vault - nice twist.
We struggled with a couple of puzzles at the start, but this was us being thick rather than the room letting us down in any way. As I recall, we escaped in the nick of time, but we could have been faster if we had thought about it more.
The room was a little basic in design and looked like it had been done on a bit of a budget, compared to their other rooms, but we still enjoyed it and importantly: escaped.
Really good and original concept, less an escape more a break-in. The last lock was fiddly meaning we thought we had the code wrong.. it may have been an issue on our end 😀
Great fun throughout anyway.
Another great room that is now sadly closed. This game is based on how much money you can steal in the 1 hour limit. We managed the full amount as a 4...as a 2 we may have struggled. The adrenaline rush from robbing the vault was fun.
Our GM Garry was a hoot!
RIP Bank of Stirling!
A cracking example of a bank heist room with a great number of varied puzzles for the experienced escape roomers out there! We did this room with my sister in law and brother in law and 4 minds really helped with the number of different puzzles towards the end of the game, emptying all of the lockers that we encountered. Our host was excellent! Really enjoyed the experience, you can always tell when a host is an enthusiast too as their heart and soul generally goes into the rooms they create, and this was no different!
Reviews by escape room review sites
The Bank Vault is of course a heist game. It’s also designed to be a variable score game, where your success is based on how much money you get out with, not how quickly you finish. Staying past the 60 minute mark is a failure, but the gamemaster prompts when your time is short to make sure you don’t accidentally stay too long, so it’s a question of how much you can unlock in the time provided. This design has the big advantage for enthusiasts that you’re pretty much guaranteed a full hour of ga...