Fast Familiar: The Curse of the Burial Dagger

By | November 4, 2021

by Fast Familiar (website)

Up to 6 players


Languages: EN


When everyone is a suspect, and a killer is on the loose, is anybody safe?

A mansion near Dundee, 1923. Susie Sato finds herself investigating a murder when her great-uncle and host Lord Hamilton is found dead in his private museum, an ancient Egyptian burial dagger protruding from his back. Could it be the curse of the dagger, an object Lord Hamilton was warned not to remove from the tomb? Or could something else have caused his death?

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Overall rating

Rated between 30 and 45 out of 5

based on ratings from 1 user
combined with 1 pro review

Your review

Player reviews

EireBanshee expert rated this:Rated between 30 and 30 out of 5
Played: 27 Nov 2021 Team size: 2 Outcome: Successful escape!
story-drivenfamily friendly

Whether or not you enjoy this game will very much depend on what you are looking for.  Unfortunately, this game was not a match for us, although I cannot criticize it.  It is an impressive production for what it is.  

So, what is it?  It's mainly watching a narrative with graphic art images.  The characters tell you the story, while you watch.   Every now and then you are asked to have a quick little interaction with the game, but for the most part you are a spectator.  For us, this wasn't enjoyable.  When we play we want to solve puzzles and to interact with each other, so we found the long narrations tedious and we just wanted to get involved.

It is visually very pretty, and I think it it would be an interesting game for older kids/early teens.  Although it wasn't what we were looking for in a game, it's still very interesting and unique - and well made.

Reviews by escape room review sites

Our main character, the lovable Suzie Sato (who I may have a slight crush on) is a forensic science student. In this adventure, she’s walked right into a murder scene – the perfect opportunity to put her skills to the test! This is where you, the players come in. Suzie talks directly to the camera in a series of graphic novel style panels and its up to you, the players, to draw conclusions from the evidence presented and the interviews she conducts.

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