Second Floor, Regents Studios, 8 Andrews Road, E8 4QN
MEDOGAN is a piece of interactive fiction with puzzles, mystery, beautiful images and immersive audio – All that you expect from Modern Fables!
Can you uncover the secrets MEDOGAN has to offer? Can you escape the confines of reality?
Playtime is anywhere from 30 minutes to an hour. Stick on some headphones to fully immerse yourself in the game.
You will also need audio to solve some puzzles.
This is a digital experience but a pen and paper helps solve many a mystery!
based on ratings from 19 users
combined with 4 pro reviews
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Played a bit sluggish and rather annoying how there's no option to turn the ambient noise off. For Chapter 1, it was not clear to us that the goal was to fill out the entire map; we thought we would be journeying to different places. Still working on Chapter 2, although we might not come back.
Just did Chapter 1 and 2. Chapter 1 took some getting used to and I ended up using their hint site. After finishing I went on to Chapter 2, which felt more natural as I was familiar with the game. For the cost (free) it was fun, multimedia, a couple puzzles, interactive story format. I'll play Chapter 3 if/when it comes out. I'll probably check out the non-digital rooms if I end up in London anytime soon.
Very engaging game, with a different style to many. Whilst there is a fair amount of reading, this is something I have no issue with. The sound (both atmospheric and detailed) helps the immersion and I found using the volume settings in Chapters 2 & 3 enabled me to easily set it so that it wasn't distracting.
There are only a couple of things that have marred the experience for me, both of which occurred in Chapter 3 - one was a technical glitch that saw a particular element fail to load correctly, so I had to restart and quickly click my way back through my choices. The second was less technical and more an issue with the puzzle itself, where a particular element was not made clear and left me searching for far longer than necessary. A slight update to a character's initial dialogue / responses would fix this easily.