by The Panic Room Gravesend (website)
The Grove, DA12 1DP
4-8 players
60 minutes
Overall rating
based on ratings from 15 users
combined with 5 pro reviews
Your review
Player reviews
To date this is my only failed room, early on in our escape room career. Had we had more rooms under our belt I'm sure we would've escaped and by no count means this is a bad room or experience. A traditional escape room with some interesting elements and puzzles. The one downside I found was the use of a vent despite the briefing focusing on not touching elements such as sockets, etc. And it was this that cost us our time. Other than that a good room and spawned an empire
Unfortunately for us we spent 20 minutes trying to solve a puzzle that we found out afterwards was broken! GM just left us to it without a get around and we sadly just stood there watching the timer just tick down! Such a shame as started with some promise!
Relatively straight forward game but came close to breaking one of my cardinal safety rules around hot liquids.
It's a bit battered, but it's good fun and there was a few unexpected bits.
Reviews by escape room review sites
The Panic Room's eponymous first game is set in the apartment of a conspiracy theorist, whose disappearance illustrates that just because you're paranoid doesn't mean they're not out to get you.
It's a relatively low-key modern setting, probably the least immediately impressive of the Panic Room games. However, I warmed to the game more and more as we played it, as we encountered one original puzzle after another. There were plenty of ideas that I've seen in other games, but which are implement...