Chelmsford Escape Rooms: The Governor

By | March 20, 2019

by Chelmsford Escape Rooms (website)

Interface Moulsham Mill Project, Parkway, CM2 7PX

Chelmsford

2-8 players

60 minutes

You and your team of paranormal investigators are exploring the remains of HM Greenslade Prison when you are captured, blindfolded, handcuffed and find yourselves locked in a cell. You have one hour to escape. Will you make it out?
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Overall rating

Rated between 3.5 and 4 out of 5

based on ratings from 18 users
combined with 1 pro review

Your review

Player reviews

Ksen experienced rated this:Rated between 3.5 and 3.5 out of 5
Played: 2021 Team size: 2 Outcome: Failed ๐Ÿ™
originalimmersivequite difficult๐Ÿ‘ปscary
Jose Adrian experienced rated this:Rated between 3.5 and 3.5 out of 5
Played: Team size: 2 Time taken: Outcome: Failed ๐Ÿ™
spbc expert rated this:Rated between 3.5 and 3.5 out of 5
Played: 31 May 2021 Team size: 4 Outcome: Successful escape!
funnygreat hosting
๐Ÿฆกcipherdelic virtuoso rated this:Rated between 3 and 3 out of 5
Played: May 2022
Ratchel experienced rated this:Rated between 3.5 and 3.5 out of 5
๐Ÿค˜The Pick of Destiny expert rated this:Rated between 2 and 2 out of 5
Team size: 3
illogicalplainboring
Logan rated this:Rated between 2 and 2 out of 5
Team size: 4 Outcome: Failed ๐Ÿ™
illogicalbroken techpoor hosting๐Ÿ‘ปscary

We got to the last puzzle with a good amount of time left, but couldn't figure it out and thus failed.

For our group, we didn't click with this room at all - especially the second half felt very illogical. We struggled with broken tech (flashlight didn't work, two puzzles didn't trigger the needed outcome) and our GM seemed bored, disengaged, didn't notice when we finished puzzles and at some points it felt like they were just laughing at us.

Our main issue with the room is that there's often only one puzzles to solve, leaving little to do for the entire group other than stand in front of that one puzzle. 

We didn't find it scary, probably because we were mostly annoyed.

jakea256 expert rated this:Rated between 3.5 and 3.5 out of 5

Some great use of space within this room and puzzles with brilliant aha moments. The locks were in need of TLC as many were stiff even with the right code and the ending wasnโ€™t great (but I believe this was because something was broken). 

SpookyEm rated this:Rated between 2.5 and 2.5 out of 5
Played: 30 Jun 2021 Team size: 4 Time taken: 52.51 Outcome: Successful escape!
cleverimmersiveconfusingquite difficult๐Ÿ‘ปscary

I was really scared throughout this! Loved the attention to detail, but it seemed to go on forever. Our games host was great! One of the puzzles I found a litttle inaccessible but our GH worked around it. Just escaped! 

puzzlebitch experienced rated this:Rated between 3.5 and 3.5 out of 5
Played: 13 Jul 2022 Team size: 2 Time taken: 50:12 Outcome: Successful escape!
immersivequite difficult๐Ÿ˜จcreepy
This game was fun to play, with a few good jumpscare moments. We did have a good time in this room overall and enjoyed having to be separated at times as this increased the creepiness and scare factor. However, there were a few things that let our experience down. 

We felt that some puzzles didn't really fit the theme super well (or at all) and there were a few things in one of the areas that felt like unnecessary red herrings - one thing in particular absolutely seemed like it was part of the game (any experienced player would assume it was) and one of the clues even related to it which was extremely misleading/confusing. Lights weren't switched on in one part of the game (found out afterwards from the GM that they were supposed to be) so we were in complete darkness which obviously made the game more difficult and somewhat dangerous due to the flooring in this area. Whiteboard pen also wasn't working, GM came into the room and gave us 6 more, none of which worked either which was fairly frustrating and made us lose time. 

Aside from this, The Governor was a good, immersive room and it's a shame there were just a few little issues that added up to detract from the experience.

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Reviews by escape room review sites

The premise of The Governor is that you're a group of ghost hunters imprisoned in an abandoned prison by an ex-prisoner - thereby managing to combine no fewer than three of the classic escape room themes in an unexpected fusion of haunted house, prison break and homicidal maniac. That blend allowed the tone to range from sly humour to some genuine creepiness without ever feeling incongruous.

I found both the build and the atmospherics impressive. A complex layout makes it a larger and much more...

See also

Other copies of this game in other locations:(Different copies of the same game sometimes have significant differences.)