Handmade Mysteries Islington: Poppa Plock’s Wonky Workshop

By | March 20, 2019

by Handmade Mysteries Islington (website)

1 Carpenter's Mews, North Road, N7 9EF

Central London

2-6 players

60 minutes

closed
2 copies
This bonkers escape room game takes place within secret rooms of The Depot pub in Islington, guaranteed to provide you and your team with a whole lot of fun and silliness as you take on the 60 minute challenge of the twisted toy-maker Poppa Plock.
Guided by Oki, the outrageous ventriloquist dummy, your team must complete Plock's penultimate creation by taking on the crazy clues, contraptions and characters within.
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Overall rating

Rated between 3.5 and 4.5 out of 5

based on ratings from 26 users
combined with 12 pro reviews

Your review

Player reviews

Cyanidekitty rated this:Rated between 40 and 40 out of 5
Ronnie Meade experienced rated this:Rated between 45 and 45 out of 5
Played: 20 Oct 2018 Team size: 2 Outcome: Successful escape!
originalcleverimmersive

The gamesmaster deserves a lot of applause for their performance with this room, firstly staying in character from start to finish and an unexpected but brilliant twist at the end! We were greeted in the pub by our wind up doll gamesmaster and taken to the games workshop full of fun and nostalgic themeing. Immersive, clever and definitely fun room. I believe Houdini's Southampton have now taken over/merged with handmade mysteries so definitely book this room now it's back for all to enjoy! 

StaceyF expert rated this:Rated between 40 and 40 out of 5
Played: 28/03/2019 Team size: 4 Outcome: Successful escape!
Roory experienced rated this:Rated between 35 and 35 out of 5
Played: 27/01/2018 Team size: 5 Time taken: 55.19 Outcome: Successful escape!
Ben Franklin rated this:Rated between 35 and 35 out of 5
Played: September 2018 Team size: 4 Time taken: 1hr Outcome: Successful escape!
The design of the room was great in general - loved the animatronics and the overall idea of monster construction was cool. That aspect was well put together and the story felt logical in its presentation. We really enjoyed the puzzle involving the pull strings, although some of the other puzzles (towards the beginning) felt weirdly obtuse in comparison. There were some neat touches throughout though, and one fun 'jump scare' moment that made us laugh. Few issues for us that stopped it from being 5 stars: *Music was too loud at times, making the final puzzle almost impossible to solve due to its audio nature. *The final puzzle had some issues due to the components not working correctly, and we had to have help to complete it. This made it all a bit anti-climactic and my honest feeling is that it needs a rethink *Our host was good and kept in character well, but a few of our group complained about him having very cheesy breath which made the opening close-quarters moments a bit sickening for them. A strange complaint, but felt it was worth mentioning!
Miss Geeky rated this:Rated between 45 and 45 out of 5
Rhea Eris experienced rated this:Rated between 35 and 35 out of 5
🌡Juliette B expert rated this:Rated between 30 and 30 out of 5
Played: 04/10/2019 Team size: 2 Time taken: 59:48 Outcome: Successful escape!

Quirky room now playable as a private group. I found it a little light on puzzles, but the enthusiasm of the (interactive) game master did make up for it. Music was incredibly off-puttingly loud however which was not enjoyed by either of us - to the extent that you could not hear audio aspects of the game that were required to complete the game. 

Charly expert rated this:Rated between 25 and 25 out of 5
Outcome: Successful escape!

Ok - some quirky stuff. Quite dark and grimy.

magicalbacons expert rated this:Rated between 40 and 40 out of 5
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Reviews by escape room review sites

Handmade Mysteries are famous for the quality of their hosts, who are costumed and in character from the outset, and Poppa Plock upholds that reputation - Wynne was excellent.

The large space is a big change, and an improvement, on Handmade's previous game, which for bigger teams could get a little cramped. It's also packed with gadgets and geegaws. With loud audio and a stream of suggestions from the hint doll in the corner, it approaches overwhelming, at least until you start to get a grip on...

The second outing from Handmade Mysteries. Poppa Plock was a big step up in puzzling but with six people in the room and an almost entirely linear flow, the game always felt a little crowded and hard to engage with. Theatre was, once again, a strong point but for me not up there with Lady Chastity.
Handmade Mysteries seem to take a dose of escape room and a pinch of theatre and blend them together to create something truly delectable.
We take on the challenge of the twisted toy-maker Poppa Plock to try and escape his sinister toy shop.
Poppa Plock's eerie creation is part-Pinocchio, part-Frankenstein's monster. And it's unfinished! Whether wisely or unwisely, we went to help finish this twisted toy - but did it finish us first?
You have to hand it to Handmade Mysteries, they put a brilliant amount of effort into crafting the theatrical experience of their escape rooms. For the immersive element of escape rooms they are second to none in London.

A few months ago I noticed that Houdini's Escape Room were advertising a new room called Poppa Plocks Wonky Workshop, an 18+ room and the adverts for it gave it a dark tone, so of course, once our busy October period was through I had to make sure that my first stop after scare season was to Houdini's to experience this room. Poppa Plock's Wonky Workshop is actually a relocated escape from from the now non operational Handmade Myserties. I met up with some friends and we entered this wonderful escape room. We had all previously done at least one other room by them in the fantastic RMS Titanic so all of us knew the level that this company could do. We arrived and were greeted by a wonderful guy who checked us in and told us to take a seat. After a small wait and a couple of games of Pucket we were taken to the briefing cinema room. We filled out the forms and had a lovely chat with the guy (Whose name escapes me, sorry). He told us to wait here and we would be collected for our room shortly.



Houdinis Escape Tenpin Southampton: Poppa Plock’s Wonky Workshop

November 2022

Overview 

This was third visit to Houdini’s in Southampton after visiting Onslow Road to complete Titanic and the previous day taking on Extinct at the Tenpin location. Due to the escape rooms being located at a huge bowling alley, there is plenty of parking on site. There is a big waiting area with plenty of seating before being taken into the start of the main brief. There is a refreshment area and a sideboard selling a lot of home escape games. We were taken to an old cinema style room with popcorn machine and cinema screen ready to show us our brief. The host was brilliant in going straight into character and taking us to our room to start.

Room impression

The room was decorated brilliantly, completely emerging yourself into an old toy workshop with dusty old games, cabinets and dim lighting. It was hard to tell if some of the props were old and tattered and needed replacing or whether it was part of the immersive experience. Our game master set up the scene well, explaining what our mission was. We haven’t done a game based on an old toy workshop and we all enjoyed exploring the different areas of the workshop and being immersed into the theme of it all with toy music being played in the background. 

Puzzles

There was nothing groundbreaking in the puzzles of this room, padlocks mixed in with some coded games and some old fashioned arcade games for fun. You can easily see your progress in the room with the big lights being lit when you completed a puzzle. One thing we did enjoy was the game master coming in and out of the room completely in character. Normally you would think this would ruin the immersive experience but it actually added a nice element to the game and something we have not experienced before. Some negative points, one of the games broke when we were attempting it and it took the game master to come in and fix it half way through and one puzzle in particular was really tricky for us to solve due to poor lighting and positioning of some of the elements of the puzzle. This put quite a big dampener on the room for us as we spent a lot of time on this puzzle and made us being very close the finish line in terms of time. The finish however was really good and again, something we have not done before.

Game Master Clues

We had to ask for some help on the one puzzle mentioned above due to us simply not being able to work it out and the game master came into the room in character to assist us. She also came in to the room on another occasion to point us in the right direction when we deviated but for the most of the game, she left us to it.

Round Up

After completing Extinct and Titanic over the course of the weekend, we did have high hoped for this room and if we being honest, we felt it lacked a little something compared to the others. The a puzzle breaking and one of them appearing to be very difficult to solve for a combination of reasons, it just put a dampener on the game. During a few moments of the game where the puzzles were linear, a few of the areas were quite tight and some of us were stood around watching whilst others were completing tasks. For bigger teams, this might be much more of an issue. None the less, the experience of the room and the theme were good and it is worth trying when visiting Southampton.

See also

Other copies of this game in other locations:(Different copies of the same game sometimes have significant differences.)