42 Bridge Street Row, CH1 1NN
based on ratings from 9 users
combined with 3 pro reviews
If you also set a star rating, the star rating won't be shown anywhere but will still be used when calculating the game's overall score on Escape The Review.
Really enjoyed this magical twist on a game and would recommend it higher than liverpool's spellbound, this view room felt it was catered towards escape room players and not just families.
If you enjoy the magic theme and enjoy some good head scratching puzzles would highly recommend
Typical franchise room. Enjoyable at times, and the fact there are few padlocks is a positive, but the flow of the room sometimes seemed illogical and un-intuitive - some of the puzzles didn’t match the theme at all. It was a little hard to see inside the room too. I’d recommend if you haven’t experienced different to Breakout, although I’d say in the area there are better companies.
We had a great time in this room. The theming and lighting was great and the puzzles all fit the theme of the room with not a single padlock. Its not a large room so may get a bit busy with larger groups but found our group of 3 worked well with enough to keep each of us busy.
Good room! The décor is immersive but the room feels short. We realised we had escaped when we were expecting a new room to open.
The immersion was broken when the host told us about safety rules and specifics by entering the room with us.
Now where to start...
Entering the room was refreshing as you enter through a magic painting rather than through a standard doorway so the theming was on point right from the very start.
This room does not contain any form of padlocks and as you can imagine, everything happens as if by magic. That being said, we did find that some of the puzzles are actually actioned by the game master so some actions may be delayed after you think you've completed the right thing.
This game isn't open and it isn't linear, its very hard to describe. We found that we got our starting point, completed a series of linear puzzles and then had to stop and find another starting point again and this seemed to be the case throughout. A lot of hints were needed here as there was no room feedback or signposting to guide us in the right direction and a lot of it was game master driven.
A Great room in terms of theming and puzzles (when you got into it) and i would certainly recommend it