Unit K002, The Biscuit Factory, 100 Clements Road, SE16 4DG
3-5 players
Languages: EN
100 mins
Overall rating
based on ratings from 19 users
combined with 7 pro reviews
Your review
Player reviews
Superb, a few puzzles were overly difficult, but game was much fun nevertheless.
Unique puzzles, plot-twist, great hosting. Many puzzles were so clever ideas, and not even puzzles but game itself was very clever and had so much details, it has it's own minigame in the game, and after that minigame the best part of this escape room starts to happen. Althought story was a bit overcomplicated it was awesome to experience. GM (Cera I guess) was explaining us the story 10 minutes after the game 😀
My favorite game so far althought no 5 stars review. I am sad that game is no more existent.
Original idea and clearly story driven, but it didn't "click" for us so we found it frustrating - especially given all the hype and the good experience with Mad.
Real shame that this place closed down. Really enjoyed this escape game. A lot of thought into their story driven games. Played Kill MAD in the past, and both are really immersive. Hope these guys make a comeback!
It's a very story-driven game and quite clearly a lot of effort has gone into the background story.
The problem was: we just didn't get it. The story didn't make sense to us. That sadly made parts of the roon quite frustrating.
There was a debrief video at the end to explain some of the missing links. My personal opinion is that if you know you're going to need a video at the end to explain, then the storyline is too convoluted. Maybe our expectations were too high, we had really enjoyed MAD at the same venue. But Project Delta didn't click with us.
The Mac Trio took on Archimedes Inspiration most challenging game - project Delta. This was a 100 minute game and unfortunately we didn't quite make it out but, boy - it tested us and I'm glad we got to play it before the venue closes in a couple of weeks time. It was quite different to most of the escape rooms I've played and a lot of thought has clearly gone into the narrative and creation of the game. The game is very narrative based and you must pay attention to all the details and your surroundings to help you complete it. There are NO padlocks of any kind in this game which proves rooms can be done without then and also makes a change as your brain has to think differently to solve the puzzles involved. If you want to try this room, be quick as they are closing permanentently on the 12th February.
Clever puzzles that make you proud of yourself for figuring out, and excellent use of technology to make everything work.
Probably the most complicated game I’ve ever played. A fine attention to detail is required and how this links within the story. Some really satisfying aha moments throughout this game that genuinely make you feel clever. Unique puzzles and concept, huge space to explore. Lovely GM too!
I think players will find this room very marmite. Personally I loved how intricate the puzzles were, toying with various mechanics to get the right settings and how even minor details became relevant but others will find this frustrating and I can see how.
Really disappointed with this game after all the hype. The puzzles are needlessly obtuse in a totally frustrating and unfun way. A larger group is required due to the difficulty, however the game is strictly linear so only two people can really be involved at any one time. I barely did anything in the game apart from a painfully frustrating video game segment that grew old far too quickly. The narrative didn't have enough depth to it, but was an interesting touch. The twist was sadly very predictable. I honestly wouldn't recommend. I hate to say it as the host was lovely. But it just felt pretentious with some of the tricks that were thrown into the puzzles. The worst offender requiring outside knowledge to complete (spoilers) leap years (end of spoilers). I sadly ended up wanting to leave the room partway through as I was so bored. It's well themed and the concept is great, but the execution is very much lacking.
This room felt like it was difficult for difficult sake. There was many layers to each puzzle, and I personally felt like there were too many details that we had to come across to work out the story. The room looked great and the theming was great, I sort of get the idea of what they were trying to do, and it seems like it would be great, but for me (and the rest of the group) it just seemed way too difficult, and a lot of the time things became frustrating and we quickly lost the fun side of things.
I don't want to rate this too low, as i've spoken to a few people who seemed to like it, so maybe it was us? I don't know, but from the experience we had, it just felt like the designer of the game was more bothered about stopping enthusiasts escaping, rather than focusing on the fun side of things, which for me, is what its all about.
But again, I know this side of things is all subjective.
The most thematic one I've played! Highly recommend. I'm definitely a story driven person and this one hit all the boxes. Best of all, no actual padlocks and fiddley stuff!
Probably the hardest game we have attempted and can understand their recommendation for doing it as a 3+ group. Very nearly completed, but completely failed to understand one puzzle and got completely stuck with repeated hints from the GM telling us info we already knew (we still didn't get it even with the explanation given afterwards which didn't help) and after the detailed walk through felt like we should probably give up the whole escape room lark as we had clearly missed a variety of subtleties of the game that we were supposed to notice, to the extent we felt quite stupid :-/
They have incredible attention to detail in their games and the set is amazing, but if you miss something being said it is easy to lose track of what is going on so do listen carefully when audio files are playing.
They are clearly very passionate owners and it's hard to criticise on that basis as they have many good ideas, and I do approve of the room being difficult - I would definitely go and try another one of their rooms in future (and thought Kill MAD was great) - but not sure we enjoyed this room like we were supposed to, mainly due to a rather mixed experience with the GM especially with how we felt after the walk-through at the end - ultimately a rather frustrating experience. Very popular game though so perhaps just an off day for us!
Reviews by escape room review sites
AIEscape's previous game Kill M.A.D. has been the London escape room I recommend most often and enthusiastically for a little while now, so to say I've been eagerly awaiting their new sci-fi game would be an understatement. Project Delta casts you as the crew of a spaceship at the start of a three-year mission involving biological research for the purposes of space colonisation; and, naturally, there are hints that all may not be as innocent as it seems.
I've seen spaceship games built using an...
Great hosts, great concepts in puzzles but over priced, difficult for the sake of being difficult and a lot of moments where members were stood around not doing anything. Very frustrating.
Lists
- Best UK escape rooms 2022 by Escape the Review virtuosoThese are the 100 highest rated escape rooms in the UK, as of 31st Dec 2022, based on combined ratings from enthusiasts, bloggers and experts - every game here comes highly recommended.
- Best UK escape rooms 2021 by Escape the Review virtuoso
These are the 100 highest rated escape rooms (out of 1600) in the UK, as of 31st Dec 2021, based on combined ratings from enthusiasts, bloggers and experts - every game here comes highly recommended.