Games in Altrincham by Code to Exit
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My fav of the 3 rooms they currently have to offer and yet their original game.
A very home made feel to the room, but a lot of things to do in such a small space (Although the largest room in their catalogue)
There is a little bit of free roam, however the majority will be strictly linear meaning its not that suitable for larger groups as people may be sat around for a while waiting for things to be completed.
The puzzles were not ground breaking and often contoured to traditional escape room puzzles, however there a few clever elements and its still a really fun game to play
The latest offering at Code to exit.
Still contained in a very small space, they have managed to cram in a lot of content.
WARNING****** If you are a padlock-phobic, this room is not for you
The way the padlocks are used does give a great countdown as to how far you are in solving the room in its entirely.
This is not a linear game and can split off from the others and attempt things on your own.
This room had not been opened long when we visited so it is still undergoing some teething issues, for example, one particular puzzle that we didn't solve but still escaped. it feels like some of the content is purely added to add to the storyline
A great little fun room with quite a bit of content for such a small space.
The decor was fairly garish with bright bold colours and plastered with portraits, however there was a great sense of exploration in the room.
Its difficult to write too much about this room as its neither mind blowing nor something to make you disappointed. As with all of their rooms at Code to exit, they are very much a "home made feel" something i tend to prefer over corporate chains.
50s Blues (Prints)
In the spirit of being super-savvy, I got a Groupon voucher that let a team of two play for just over £10 each.
Nip back to the 1950s, retrieve a blueprint for a hydrogen bomb and bring it back to the present day (after repairing the time portal). I think just finding the blueprint would have been enough of a mission without the convoluted time portal addition.
Practical, and a lot of fun. A keen eye was needed for this one. We needed the odd hint to point us in the right direction, but there was one part we were completely stumped on and (almost) had to have the answer spelled out to us.
Another tiny space! While there were one or two cool, authentic props, I didn't feel like I was in the '50s. I was half-expecting/hoping for a jukebox. It was an unexciting, fusty study.
Luckily, a team of two or three was fine for the number of puzzles; the room would have been too cramped with more than four. A nice challenge, but not one I could justify paying full price for.