Games in Edinburgh by Case Closed
Most recent ratings & reviews from players
A very different way of approaching a room, that is very story-driven. It was more deductive than puzzle-driven, so didn't quite scratch the escape room itch for me but I still had an excellent time and definitely want to try Radio Nowhere too. It's a more interactive room than I was expecting, and the progress mechanism is something I haven't seen before, but works well and is in keeping with the theme of the room.
The room isn't timed, so if you're a hardcore speed/leaderboard chaser, you'll have to set that aside!
The room takes up to 10; we played with 7 and I think that was tending towards being too many of us. You really do need to be able to follow the story and the deductions that your team are making in order to get the most from the storyline, and there's a lot of threads going on to keep track of.
Original escaperoom where the story is really matters. You can easily do the room with just 2 persons if you already have some experience. Very nice host.
We really enjoyed this game! It only takes place in one office room, but that didn't impact it at all for us - still lots to find and interact with physically and via a computer interface. Even more impressively this is the same space used for Deep Cover but it felt very different as a game, because of how the story unfolded and how it used the space in quite a different way.
It made good use of Case Closed's signature style of asking questions to ensure you genuinely understood what going on in the story and had used your brain to think about it!
If you're in Edinburgh, absolutely do Radio Nowhere and Murder of Max Sinclair as a higher priority than this game but this game is great value and still felt like a proper escape room. This game had a particularly great physical real-science-based interaction and a surprisingly high octane ending.
