London, Jun 2017
Museum Warehouse is a variant on a heist theme, where you are art thieves trying to find and take a set of small statuettes. Cynically, the ‘Warehouse’ part of the name is convenient since it allows a simpler type of decor, based around metal shelving and simple furniture.
Much of the game is dimly lit, though we were provided with an ample number of torches. It’s a decently spacious game too, with a sequence of stages to progress through.
With a team of four enthusiasts we rattled through the room at speed and I was left mostly underwhelmed. Looking back through my notes on the game content, there’s actually quite a lot of variety in the puzzle ideas, including one particularly nice gadget used to get past a lock. The decorations are pretty minimal, but the design and puzzles are effectively built around the theme.
Lock’d do decent, average escape rooms with no glaring flaws, a few nice ideas and pretty plain decorations. The visual simplicity of the room and the low difficulty level mean it’s never going to be one I get excited about, and other experienced teams probably won’t be impressed either, but it’s a perfectly reasonable game for beginners – if this had been one of the first five games I’d played, I’d probably have thought it was great. 
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