Make the journey to "Station 108" the nuclear outpost located somewhere in the Arctic Tundra. The DarkMaster has set the world's nuclear missiles to fire in 90 minutes. You need to venture into the snowy conditions and deactivate the missile's launch before it's too late. Be careful if the DarkMaster gets wind of what you are up to he may just change the course of the missile to your very location!
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Played: 19 May 2024Team size: 2Outcome: Successful escape!
immersive
As per usual from Darkmaster, a well themed room and puzzles, but we just didn't gell with it. I think it was the price vs reality. If it was cheaper, then maybe our expectations would have been a bit lower to then give it a better score.
Firstly, we'd like to thank our GM for being a fantastic host and for her patience! We really enjoyed the immersion in this room. However, we were really let down by what seems to be unnecessarily frustrating puzzles.
The first half of the game seemed to flow quite well (although there were a few occasions where the puzzle's solution didn't work the first time despite the method being correct), however the second half of the game did not follow in the same vein.
We very rarely need a lot of assistance from a GM (and we aren't shy in asking for help either) but the second half of this game was so ambiguous that we required constant assistance. Thankfully our GM was fabulous and knew exactly what additional information we needed to nudge us along.
Quite frankly, ambiguous and/or illogical puzzles do not make for a challenging room.
Played: 2 Jun 2024Team size: 4Time taken: 74Outcome: Successful escape!
hi-techimmersiveoverpricedquite difficult
This is a decent room but I left feeling quite underwhelmed I am afraid. Its about the most expensive room I have done and I left feeling dissapointed. Theres truly lovely scenery and theming as usual for Darkmaster. I just did'nt feel that the puzzles clicked at all with us and the fact its so linear meant at times I felt like a spare part. We had a fair bit of interaction with the GM which we never ever need! Compared to Shamleys which had us all going the whole time (and which is really great!) I just did'nt get this game and did'nt really feel it was a proper 90min game either.
Definitely the most puzzle heavy game at this venue and really shows the growth of the setters. We really enjoyed how much they've managed to pack into quite a small play space! Great mix of puzzles (just need a keen eye for searching in parts!) and use of special effects / technology as is custom at Darkmaster. Another very good game and a shame that we've now played all of them here!
Played: 8 May 2024Team size: 3Time taken: 86Outcome: Successful escape!
hi-techimmersive
A good room, with some theming elements id not seen. As seems normal with Darkmaster, the technology is really plentiful, well done and worked perfectly. Some really good special effects. The only thing I would say is the ending is a bit surprising in a way id not class as good, we did wonder for a second if there was some technical problem right at the end.
Played: 30 Mar 2024Team size: 2Outcome: Successful escape!
beautifulimmersivestory-driven
The Arctic nuclear station hasn't been open for long so we were excited to be on a trip down South anyway and thought we could squeeze Darkmaster's new offering in.The set - as always with Darkmaster - is absolutely superb. The special effects are absolutely incredible and that 'wow' moment as the door is opened and you step 'inside'... It -quite literally - blew us away.Puzzle-wise, it's quite linear and very much in-keeping with the story. It does mean that signposting is quite limited because the idea is, of course, that doing what makes sense in an Arctic station is the thing to do next. We needed a little guidance in that respect, primarily because our searching skills aren't our strong point!It's a 90 minute game, which is plenty, and we had a great (if stressful) time and while it wouldn't be one we'd recommend for two beginners, it's great for those with a bit more experience.