1st floor Global House, Moorside, CO1 2TJ
Review by James Bloodworth expert
Even in the remote world, most Avatar led rooms are still 60 minutes so playing a 90 minute one was already an attraction. The story/theme might not be overly original but the theming of the rooms was on point throughout and looked great. Dani was out Avatar and handled the game superbly and was a lot of fun to play with. The implementation of some of the puzzles in Telescape is one of the best I've seen in nearly 170 online games. It's not an easy game though, certainly in the last section make notes! We were a team of 4 experienced online players and we failed with seconds to go at the very last puzzle and yet I'm not sure which part slowed us down.
The Telescape interface is also the games biggest weakness, it's an incredibly co-operative tool but where it lets multiple people work on the same puzzle but this then means you have multiple people trying to make changes and I've seen near arguments sprout from this. A common puzzle in Telescape is the jigsaw, but everyone wants to solve it, and realistically only 1 or 2 can. There are some puzzles in this game that (IMHO) didn't need to be on Telescape and they could have been done by the remote hands of the Avatar and that would have been my preference, as I've said elsewhere, I want to play the room, not the interface.
That last paragraph may come across as overly negative but this game still has a lot of positive points going for it and is well worth your time but make plenty of notes!