Trapt Melbourne: Alchemy At Home

By | May 23, 2020

by Trapt Melbourne (website)

The Basement, 377 Lonsdale St, VIC 3000

1-6 players

Team of 2: £0.00 AU$80.00
Team of 4: £0.00 AU$100.00
Team of 6: £0.00 AU$120.00

📹remote avatar
Calling all aspiring alchemists - this one is for you. Let the magic come home to you!
Practise spells and enchantments and test your magical skills in Alchemy. As time slips away, with the help of one of our mages, will you all be able to discover the legendary substance that is the Philosopher’s Stone before time runs out?
Bring together your friends and family for this spellbinding online experience! Work together to solve curious puzzles and mystical mysteries - be prepared for a challenge and a whole lot of fun!
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Overall rating

Rated between 3 and 4 out of 5

based on ratings from 5 users
combined with 2 pro reviews

Your review

Player reviews

🔐James Bloodworth expert rated this:Rated between 30 and 30 out of 5
Played: 14/06/2020 Team size: 3 Outcome: Successful escape!
🦡cipherdelic virtuoso rated this:Rated between 30 and 30 out of 5
egnor expert rated this:Rated between 40 and 40 out of 5
An elaborate, pretty, puzzle heavy alchemy game. There's a lot of offline inventory -- it's possible to get lost but overall things are pretty well managed.
Anonymous rated this:Rated between 30 and 30 out of 5
Wei-Hwa Huang expert rated this:Rated between 40 and 40 out of 5
Played: 5/23 Outcome: Successful escape!

Has a lot more player-interaction experiences done through the web-based inventory interface than most play-as-avatar escape rooms.  While this does make a lot more puzzles interesting, there's no clean "used item" interface, meaning that there's always the dread that you might need some information from previous rooms and not be able to get them easily.  I'd love to say "trust the game designers to not get you into an irretrievable state", and while this is true, there are one or two puzzles that would be nicer to solve without the back-and-forth.  An extra half-star to the designers for making a good effort to do remove-play-only elements.

Reviews by escape room review sites

Reviewing remote play games is a curious shift where most of the factors that make a physical room good or not still apply, but where the gamemaster and the technology and the way they operate the game end up mattering as much or even more. Alchemy was a game that was well run where the venue had clearly put a lot of thought into making it work remotely, where I still found it hard to ignore the added friction of playing via a video link.

This game is of course themed around magic and alchemy, ...

Read the full, detailed review at EscapeMattster.com ⬊

See also