A rogue goddess, once imprisoned, has broken free of The Celestial Chain. Gather what you need to bind her, once again: or risk the end of the world as we know it.
- Gather the artefacts you need from across time to imprison an ancient force.
- A brand new format, never seen before in a live game experience
- A clear scoring system that reflects your team achievements
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The most intense escape room experience I've had. A brilliant match of theming and game mechanics. So much to see and do within the time limit. It brings in the idea of a score and replay-ability to escape rooms, I'm hoping more rooms explore this. Visited again on 28/5/17
Celestial Chain has spectacular production values. Let's be quite clear about that: the effects, stage craft and technology on display here are in a completely different league to most rooms, even more so than Time Run's original room. Despite that, to my surprise I found I enjoyed it less than many much less ambitious rooms.
The game is immersive from the first, with your team greeted by a host who stays in role so thoroughly we found ourselves matching his Victorian speech patterns when reply...
The long awaited sequel to Lance of Longinus. Celestial Chain does exactly what I'd expect and push the boundaries of escape rooms. As far as I'm concerned the two Time run games are the best in London and whether you rate this experience of Lance of Longinus more highly will probably depend on how much you accept the new format.
So, Time Run’s new room. Going in I figured this would be a tough review – last time around The Lance of Longinus just blew us away with its sheer visual impact: we had no idea escape rooms could look like movie sets. This time around, we’re expecting nothing less.
After hearing a ton of very positive feedback about both of the Time Run Games in London, we were shocked to hear that the company will probably have to close its doors by the end of 2017. Naturally, we organised a trip to London to see what all the hype was about. Let’s get the […]
If escape room design had a school, homework questions would probably be things like “how can you make an adequate sequel to Lance of Longinus”, “what can you do to make the entire length of an escape game as close to a tense finish as the last 5/10 minutes of an hour-long game”, and “is Babbage really a garrulous chrome sphere or is he just chatty”. The answer to each of the above is found in the Celestial Chain. Frenetic, flawless, and fun in a way that pushed the boundaries of live action games.