Clue Adventures: 2 Tickets 2 Ride

By | March 20, 2019

by Clue Adventures (website)

The Coach and Horses, 391 High Road, Leyton, E10 5NA

East London

For 2 players

Languages: EN

60 minutes

Race the clock in this action packed two player game set underneath London. As you try and solve the puzzles that have been left for you, you also need to try and stop London from being destroyed.
Fun and immersive as you wear wireless headphones to hear the sounds of London from below ground.
Will you be able to solve the puzzles this mad man has set for you? Will you be able to work together to stop a runaway train?
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Overall rating

Rated between 3.5 and 4.5 out of 5

based on ratings from 21 users
combined with 7 pro reviews

Your review

Player reviews

Anonymous blogger rated this:Rated between 3 and 3 out of 5
Outcome: Successful escape!
๐Ÿ†Annagramma expert rated this:Rated between 4 and 4 out of 5
Played: 25 Apr 2024 Team size: 2 Time taken: 40:44 Outcome: Successful escape!
originalclevergreat hosting
๐Ÿ”EscapedBear experienced rated this:Rated between 4 and 4 out of 5
Played: 25 Apr 2024 Team size: 2 Time taken: 40:44 Outcome: Successful escape!
Team Jophie experienced rated this:Rated between 3.5 and 3.5 out of 5
Played: 16 Jul 2023 Team size: 2 Time taken: 49 mins Outcome: Successful escape!
originalimmersive
roberts0502 expert rated this:Rated between 2.5 and 2.5 out of 5
Played: 6 Jul 2023 Team size: 2 Time taken: 58:00 Outcome: Successful escape!
basic

Clue Adventures promised us a unique and special escape room experience for two players, but we were left feeling deflated. The drab Underground setting and predictable story were a far cry from what we were expecting. The puzzles were adequate at best, and the majority failed to live up to the company's "specially designed for 2 players" promise. Considering the hefty price tag, we were expecting something more groundbreaking.

Esme Moore experienced rated this:Rated between 4.5 and 4.5 out of 5
StaceyF expert rated this:Rated between 4 and 4 out of 5
Played: 25 Mar 2023 Team size: 2 Outcome: Successful escape!
beautifulhi-techoriginal
Simon (The Overthinkers) expert rated this:Rated between 3.5 and 3.5 out of 5
Played: 31 Aug 2018 Team size: 2 Time taken: 58:00 Outcome: Successful escape!

#11

jakea256 expert rated this:Rated between 4.5 and 4.5 out of 5
originalclevergreat hosting
GetUsOutOfHere experienced rated this:Rated between 4 and 4 out of 5
Team size: 2 Outcome: Successful escape!
originalclever
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Reviews by escape room review sites

The name of Clue Adventures' second game emphasises its distinctive feature: it's a game for exactly two players. Despite apparent demand for two player games there are currently no other London games designed for this number, and the majority of London games list a minimum of three. That's because smaller team sizes work out more expensive for the players and less profitable for the operator, but enthusiasts in particular will be pleased to have a new option in the city for a team of two. This ...

That rarest of experiences - a game created for precisely two players. A good game that doesn't amaze but rarely puts a foot wrong - good theming, good flow, good puzzles, good finale. Like I said - a good game.
What this room lacks in space it makes up for in fun. As soon as youโ€™re in youโ€™re working on puzzles, then youโ€™re on the tube with more puzzles, then youโ€™re off the tube with more puzzles, and just when you think you are done and home free, thereโ€™s another puzzles!
This room felt pretty linear to us. It was the first time we saw something that we could solve but was stopped by the game master and told not to follow the order and do another puzzle first. People with good memory and observation would advance quickly in this room. If you are good at mathematics that would also help although you will always have your game master to assist you if thatโ€™s not your cup of tea. This could be a fun date room for two people.   
We split up into two teams to play this excellent two player tube themed escape room under a railway arch in Mile End, east London.
You have to admire the sheer balls on this game. In one sentence it manages to tip-toe around the copyright of both The Beatles and the London Underground, two of the most ardent defenders of their own trademarks around.
We went underground to try and save London from a maniac in this two-player escape game. Did we succeed, or was this a one-way ticket to our DOOM?

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