Sent on a rescue mission, you are submerged deep into unknown territory. No one has heard from the team in days. You find a vessel floating desolately in the ocean. You enter the unknown to find the surroundings eerily calm. You canβt find a single member of the team, not a person, not even a body. You begin to ask yourself;
What happened here?
Where is the team?
Suddenly, the doors air lock behind you, trapping you in deep water with only 50 minutes left in the oxygen reserve tank.
As lights flash and sirens soar, the intensity of your new surroundings become clear. You must work quickly to power up and communicate your emergency to the surface before your time runs out.
This room can either be played as a single team (3 β 8 players) or two teams can play against each other (6 β 18 players / 9 max per room).
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Player reviews
Anonymous rated this:
Team size: 4Time taken: 59 minutesOutcome: Successful escape!
plain
Not for me. Took far too long and the story was a bit blah. Simple and we were bored by the end of it
Tried this room twice now, and as someone else has perfectly summed up, you get a third of an escape room each. If you are not communicating effectively, you will not get out. One puzzle in particular was quite hard to see, and held us up for longer than it should have.
Have played this one twice - once in 2018 and then again after it was altered and redone. Honestly preferred it prior to it's remake - the puzzles were better (if more difficult).
Played: 16 Oct 2018Team size: 6Time taken: 43 mins
beautifuloverpricedboringquite difficult
It looks fantastic but as far as puzzles go, it was just okay, there were some interesting puzzles however, as we were split into 3 disparate areas in the room, we only got 1/3 of an escape room (save some finale puzzles, which were okay)
I consider myself good at escape rooms and I was paired up with a big-brain so we solved all the puzzles in our own room within 5 minutes and the far end of the room had a pair of smooth-brains (don't worry, they would say the same :P) who took ages solving their puzzles and needed loads of clues.
As a result, there was a 15 minute period where we were sat in our own area solving zero puzzles, just talking about what our plans were for the rest of the week. This wasn't why we paid Β£20.
Some of the puzzles required the consolidation of information as a group effort, but it should have been all the puzzles if you're going to split people up.
There was also a competitive aspect involving a copy of the room next door, but it was still turned on and we weren't told it till afterwards and that all the time spent with the device was wasted because it wasn't even a puzzle. Its stuff like this that put me off the corporate escape rooms because they tend to just have a "F it, that'll do" when it comes to the tech in the room not really contributing to the experience. Bad form.
Played: 1 Aug 2021Team size: 5Time taken: 48.00Outcome: Successful escape!
immersivestory-drivenbroken techquite easy
Even though Visually this is very pleasing, i felt that the game for me need to be played 3 times to be able to experience everything that went on. I felt that there was a lot of standing around waiting for other members of the team to be able to do there part first before I was able to complete my section which at times became frustrating.
Sadly multiple pieces of broken equipment and tech dampened this experience - also not as fun at all if there is no other team playing in the other head-to-head room!
If youβre looking for a room that does something a bit different then this is the one, it forces you to rely on communication between each other and without it you will go down with the ship.