Vince Baxter, New York's infamous crime boss, is on trial for the murder of Roxanne's brother, Stanley Steele and with only an hour left in the case, the prosecution really need Larry's evidence to finally convince the judge of Vince's guilt.
The only problem is that Private Investigator Larry Maxwell is unconscious in hospital, caused by a mysterious 'accident' yesterday. Only Larry knows the whereabouts of the gun that ties Vince to the murder.
Can you find the missing evidence to send Vince down?
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Played: 9 Aug 2024Team size: 2Time taken: 55Outcome: Successful escape!
story-drivengreat hosting
This is apparently the oldest room at Paradox Parlours, and I was nervous we were going to walk into a padlock salesman's showroom, but no, despite this being their first room, it has been well maintained, the scenario matches the surroundings and theres a good amount of automation and technology in there. A good storyline, and one particularly interesting puzzle that feels like it just keeps on going right til the end (but in a good way)
Definitely the most traditional of the games at this venue but the puzzles still felt original and were in-fitting with the theme. I particularly enjoyed one logic puzzle near to the end that gave such a satisfying ahhh moment. I felt that there was one part of this game that could’ve been tricky to do if you’re less mobile or have shorter arms but otherwise it was good fun!
Played: 21 Jan 2024Team size: 4Time taken: 39:50Outcome: Successful escape!
cleverstory-drivengreat hostingquite difficult
This is a solid room on the detective-y theme, looking for a gun hidden in a detective's office. The puzzles are great with a couple of gotcha idiot moments from us where we took far too long to get something done. We really should have learned to search properly by now (120+ rooms each!). Great hosting from Kieran and an enjoyable chat afterwards to make sure we all understood the puzzles (this is a non linear room). My only complaint is the crawling - my poor knees did not enjoy that. A bit of padding helped (obtuse top tip for you there). .
Really well designed game, and despite our unexpectedly quick time (Venus took us a lot longer earlier that same day), we didn't feel we hadn't had value for money, great fun and very satisfying game to play. Puzzles tie in well to the theme and the narrative flows well through the game.
The original room at Guildford Escape Rooms is dramatically different to its sibling game, in tone, style and setting, but achieves a similar high level of quality. The Case of the Missing Gun is based in 1930s Prohibition, and where the venue's other game is sleek and intellectual, this one feels grittier and more physical. The premise is that you're searching the office of a private investigator, who has met an unfortunate accident the day before he could appear in court to provide the crucial...
A pretty room which delivers some relatively difficult puzzles for enthusiasts to get their teeth stuck into. A couple of places saw us go off the rails, but good GMing meant that we were always kept on track.
A small room that has enough to keep you going and somehow still manages to surprise you.
This room is essentially a lesson in designing an immersive environment. It doesn’t seem particularly ambitious at first – we’re in a private investigator’s office, a place we’ve been many times before. But in this case it’s a little different: it’s 1940s New York, and you don’t need to solve a murder, just find where the PI hid the weapon to tie the gangster to the murder. In many ways the most out of place thing about this room is it was in colour.