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Having just played Escape the Seven Seas and loved it we played this game as we had time to spareβ¦and wished we hadnβt bothered. The theming is okay, like any other Sherlock/detective type room, but the puzzles are all a bit mundane, and thereβs one in the second room that was both tedious and irritating. Not one weβd recommend.
We may have just been very bad at this room, but it took us forever to get started. There were some basic things that could have been better signposted or linked up to help the players - we spent a lot of time filling in every padlock so something to indicate where a code might go would be quite welcome. I don't really enjoy the tactic of making a room feel longer by making you guess where to put the codes. The room was quite plain and the inclusion of a really broken violin felt a bit sad? The puzzles themselves were okay and we got through them quite quickly but we wasted loads of time in this room so there was quite a lot of standing around (maybe that was just us!). Overall an okay room but could easily be improved with a bit of extra care. Host was really nice.
We enjoyed the game and it had some unique puzzles, I have just rated it lower as it was a very small game like most at this venue and was far too easy.
Many Sherlock-themed escape games need an excuse for why the great man himself isn't present - perhaps he's been kidnapped, or has died, or is simply too busy with more important cases. Escape's version takes a novel approach: here you are in fact the bad guys, sent by Moriarty to infiltrate Sherlock's apartment and steal a particular one of his possessions.
Although the Escape venues tend not to invest too heavily in the room decorations, 221B Baker Street looks more impressive than their norm...
Theming and Set: Lovely, until the weird timey-wimey wobble at the end. Searching: Not really enough to keep the teens occupied while solving one riddle at a time.