You have discovered an old board game in your attic and once opened you are engulfed by a vortex and transported into an alternative realm. After only seeing a glimpse of the terrible world inside you are thrown back into reality. Vowing never to approach the game again you attempt to leave but the door has been locked trapping you in. Glancing over to the game you see the words “The dice have been rolled.” You have no choice but to complete the game or be trapped inside the other realm for eternity. You only have sixty minutes to complete the game!
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Pretty basic escape room flawed by the hint delivery system.
Escape Reality's hint system is bad. Really bad. There's no walkie talkies or audio feed into the room. I don't even think the games master can hear you!
Instead you are given an iPad and asked to scan a QR code attached to the puzzles for hints. This used to give you a 5 minute penalty but they have supposedly removed this penalty now, however when we went to scan a QR code we were informed there would indeed be a penalty and so we didn't use it. Broken iPad maybe?
Because there's no audio feed into the room, the games master actually enters the room to give you hints! This totally ruins the entire experience and all feeling of being immersed in the theming is thrown out of the window.
The room itself is fine. There's nothing special about it but also nothing overly negative. Count some objects here, put a code into here, rinse and repeat.
We have played all but 1 of the rooms here now, but hadn't been at this venue for a long time as we were trying out other companies. Now that I have seen how a lot of other companies deliver hints, I can safely say that Escape Reality needs a total overhaul. Honestly I don't want to return for the final room until the hints delivery system is fixed.
This is no reflection on the games master. They are working with what they have, it's such a shame they aren't given the tools needed to deliver the experience that I'm sure they want to deliver.
Played: 13 Mar 2024Team size: 2Outcome: Successful escape!
value for moneyimmersivestory-drivenquite easy
We LOVED this game after being fans of JUMANJI…highly recommend. Not hugely difficult but enough to keep you excited and make the experience enjoyable. Very immersive and the staff here are great
Played: 16 Feb 2024Team size: 2Time taken: 43:01Outcome: Successful escape!
great hostingfamily friendlyunimmersivequite easy
This was a fun room, really pretty easy and actually we overthought a few things that were way simpler than we imagined they would be. It’s showing its age now in a few places with a few crucial details getting worn out, although it didn’t feel nearly as dated and old as I expected it to. The theme was fun and achieved in music and some rubber and plush props, little more, but it still entertained and raised some smiles! The layout of the room was good and there was an optimal use of the space available. Ample for our small team to do and not feel short changed. A bigger team would find members twiddling thumbs I think. Our host, Alex, was excellent and a credit to the venue. Unfortunately, there were two big downsides to this room. One is something many have mentioned for Escape Reality, and that is the clue system, which is just awful. The QR codes tell you exactly where the puzzles are, and if you need a hint you can’t have something super subtle - using the iPad clue system, it’s all or nothing. This is a horrible horrible system which removes all subtlety, personalisation and nuance from the guidance of a game - and it’s a great shame as we feel sure that Alex would have provided exactly the right level of hands off support, with just a nudge (rather than a sledgehammer) in the right direction when we did need it. The second issue was sadly even worse, and that was the fact that we could - with absolute clarity - hear another game going on in a neighbouring room for a significant portion of our game. This included the other GM gearing up the other team with lots of high energy, and the other team talking through several of puzzles. Every word. This totally broke immersion and concentration and was a massive negative. Such a shame, as otherwise this was overall a very positive experience. I hope when the venue closes Jungala to change it up for a new room (which happens at the end of the month) that they will give very serious consideration to finding a way to avoid this happening with the new room.
The iPad system with time penalties for each clue were a downside for me in this game, but one I am able to look past.
A game that left me with a distinct dislike of sloths, but nevertheless was very enjoyable. 3 very different sections with an array of puzzles, a push in the right direction for a particular puzzle would be helpful, but I stumbled upon the answer by chance. Worth the trip, especially as there are 8 rooms in total here, so you can get a few in together.
A round-up of a couple of trips through Glasgow. Mostly poor experiences with the one highlight being Escape the Past at Pollok House, a room that would stand up reasonably well even if it weren't in a heritage site.
If we hadn’t needed to call on any hints, we would have enjoyed the room much more. But in the very first space, set up like a living room, we got stuck,
Jungala is a fun, well paced room with a good variety of puzzles that (thankfully) don’t rely on clever tech to maintain immersion. There’s enough here for a team of four to work through and not step on one another’s toes.
It’s Escape Reality’s least challenging room and so serves as a great and fun entry point to the venues games. Definitely give it a go.