Omescape London: Joker’s Asylum

By | March 20, 2019

by Omescape London (website)

Central London

4-6 players

Languages: EN

60 minutes

closed
Insane and dangerous, the Joker is on the loose. Your group need to find him before he finds you…
After years of performing in the circus, the Joker retreated into madness, creating a mysterious asylum with the help of his doctor. As time went by people forgot about the Joker, but suddenly one day he decided to leave the asylum and carry out a revenge plot. The only person who has any insight into the dangerous mind of the Joker is his doctor – but he has also mysteriously disappeared. Your task is to unravel the mystery and work as a rescue team on a mission, before the Joker finds out you’re onto him.
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Overall rating

Rated between 2 and 3.5 out of 5

based on ratings from 6 users
combined with 6 pro reviews

Your review

Player reviews

StaceyF expert rated this:Rated between 25 and 25 out of 5
Played: 29/11/2018 Time taken: 44:26 Outcome: Successful escape!
kman expert rated this:Rated between 30 and 30 out of 5
Played: 21 May 2016 Team size: 6 Outcome: Failed 🙁
Richard Sinden experienced rated this:Rated between 40 and 40 out of 5
Played: 30/11/2019 Team size: 4 Outcome: Successful escape!

This room was good fun and the twist of being split up made it a bit different. I would say, in response to other comments, that if the two separate teams aren't constantly communicating and working together to try to rescue the ones that are locked up then they aren't doing it right and will struggle. The GM was clear about this before we went in and didn't need to get involved over the radio. There was plenty to do for both teams when they are communicating well.

shasha experienced rated this:Rated between 40 and 40 out of 5
Miss Geeky rated this:Rated between 15 and 15 out of 5
Danielle expert rated this:Rated between 15 and 15 out of 5
Played: Team size: 5 Time taken: Outcome: Successful escape!
You're split into two groups before you enter the room. I had the misfortune of being in the group waiting to be rescued by the others. After 10 minutes we had nothing left to do and communication with the other group was made near impossible by the communication being via 3-way walkie talkies between us, them and the GM. We were VERY bored by the time they reached us and felt totally disconnected from the game. I tried to rally but my partner gave up entirely!

Reviews by escape room review sites

Definitely one of the harder rooms I've played - we made it out, but barely.

I found the initial section frustrating, in a way that could be significantly improved with better technology - I won't go into details since it could be considered a minor spoiler. A couple of the puzzles later on had answers that struck me as a little arbitrary, too, although still solvable without hints.

That said, it's an unusually large room packed with puzzles, decent atmosphere, and apart from the caveats above...

A tried and tested game from across the Atlantic, Joker's Asylum is the first room where our team was fair and squarely beaten. Overall, not a game I enjoyed, but it still left me excited about what OMEscape are bringing to the table.
Our first experience with Omescape and turning up at this dodgy looking building just north of King’s Cross did nothing to put our nerves at ease, entering the waiting room did even less for that!
We head to Kings Cross where we find ourselves very underwhelmed with Joker's Asylum which has a lot of issues.
Le Joker nous a lancé un défi et nous y avons répondu. Dans cette salle, nous avons dû former deux groupes et avons été obligés de coopérer pour pouvoir progresser dans la salle. Les énigmes sont assez logiques dans l'ensemble, mais malheureusement pas vraiment originales. Il n'y a, malheureusement pour moi, pas de fouille ou quasiment pas en dehors d'un peu de fouille visuelle. La présence du Joker ne nous fait nous...

See also

Other copies of this game in other locations:(Different copies of the same game sometimes have significant differences.)