Marvo Mysteries: M.A.R.V.O. Induction

By | March 20, 2019

by Marvo Mysteries (website)

664 Christchurch Road


3-6 players

60 minutes

What if Fairy Stories were more real than you ever imagined? If the power to destroy the world was hidden in a small trinket and that trinket had been lost to history, only remembered in an old bed time story. Would you try to recover it for the good of all?
Find out if you have what it takes to become a full M.A.R.V.O Agent!
Book your M.A.R.V.O INDUCTION Now
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Overall rating

Rated between 45 and 50 out of 5

based on ratings from 7 users
combined with 3 pro reviews

Player reviews

Reviews by escape room review sites

The holy grail of escape room theming is to make the players feel like they've been transported to a different place or time. Marvo delivers that, even from before the game itself starts.
After getting the initial basic game rules briefing out the way, you're led through a door into what feels like the sanctum of a secret society, where the proper briefing takes place. This takes place with the operator in character, and with the help of a high quality video briefing.
The decor progress...
A game that excels in almost every department - puzzles, story telling, automation, design, introduction and, of course, fun. One of the very best games I've played - if you're ever within striking distance of Bournemouth, do yourself a favour and head on down.
It’s fair to say there was a lot of pressure on Marvo. It was the reason for our trip to the south coast, a game that’s eluded us for a while by virtue of just being so far away, yet spoken about in hushed (or sometimes very loud) tones by fellow bloggers as one of the greatest games in the country. It was certainly the only game in the country spoken about in this way that I had not yet played. The reason I point that out is that I find myself disagreeing: it’s a great game, but it’s not quite up there with the best for us.

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