by Eskape Whitby (website)
St. Hilda's Business Centre, The Ropery, YO22 4ET
2-5 players
60 minutes
Overall rating
based on ratings from 4 users
Your review
Player reviews
This is a straightforward room with some nice puzzles and a lovely setting. This is an ideal room for beginners: signposting is good and there aren't too many places to go off-piste. A lovely owner who made us really welcome.
We met with the owner and had a really nice chat. A reasonably clever storyline which linked well with the town. Room was spotlessly clean and all props worked which was a plus. Some very clever puzzles (some linear and non linear entwined) and good theming. On the negative side, the in game clock was antiquated, there was a deadly silence at times and the clue system was a note under the door. It would take much to put these things right and then it would make the whole game more enjoyable.
A Familial Escape!
This was my Dad and brother’s first escape experience: Eskape Whitby’s site says The Night Watchman is great for beginners, but I’ve definitely played easier rooms better suited to newbies.
Story
As detectives, our assignment was to explore a warehouse to find out who (or what) was behind several disappearances. As Whitby is an uncanny place, it’s the perfect home for this macabre mystery.
Puzzles
Plentiful and thought-provoking, with some good head-scratchers. Clues were posted under the door whenever we were stuck: our host knew when they were needed!
Mise-en-scène
A dark and dreary space, which complemented the story, as did the old, cobwebby props. I’d say it was too dark, as we often found it hard to read things and enter codes. Though meant to be a warehouse, it felt more like the hold of an abandoned ship.
Final Comments
Three was an ideal number for this room. We solved the last puzzle just as our Game Operator was on her way over, and so we clinched a 59:59 win!