Co-Decode: Professor Dunstan and the Search for the Ancient Statuette

By | March 20, 2019

by Co-Decode (website)

Unit 35C BSS House, Cheney Manor Industrial Estate, SN2 2PJ


2-6 players

60 minutes

Wheelchair suitable - contact the venue for details
Despite travelling the world over to lead excavations, Oldervik usually finds time to keep in touch. However, it is has been almost six months since you received his last letter.
Strangely, after enquiring at the Ministry it appears that nobody knows of Oldervik’s current whereabouts. All you can find out is that he had been tasked with locating and excavating the tomb of an ancient ruler. According to legend, the burial chamber contains priceless artefacts including a mysterious statuette, which the Ministry is keen to acquire.
When a letter from Oldervik finally arrives it is unusually short and to the point, requesting that you attend his study to look after his cats. As far as you know, Oldervik does not have any cats; something is definitely wrong.
And so it is that you venture to Oldervik’s private residence in search of answers…
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Overall rating

Rated between 40 and 50 out of 5

based on ratings from 6 users
combined with 5 pro reviews

Player reviews

Reviews by escape room review sites

Professor Dunstan and the Unfeasibly Long Room Name Search for the Ancient Statuette is buried an industrial park on the east side of Swindon, and it took some searching and a couple of calls to the operator to find our way through the maze of business units to find it. (We visited when it had only been open for a few weeks, so it'll likely have more signposting by the time you read this!)
As a very broad rule, that type of location isn't a very promising sign for an escape gam...
One of the very best games I've played in the UK - easily in my top 10. Good decoration, interesting storyling, strong puzzles and amazing craftmanship. A game with no real weaknesses and plenty of strengths.
Don’t wait to be passing by Swindon to do this room. Make it your destination, it’s worth it!
When a new form of media comes along, such as escape rooms, someone will inevitably ask: “yes, but are they art?” My answer to that is that they probably can be art, but no-one has managed it yet. Co-decode comes the closest I’ve seen so far. Even if it cheats by just filling the room with tons of actual mechanical art.

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