Professor BlackSheep, Mr Q's arch nemesis,has been scheming and plotting against our agency and the whole of mankind. The Professor has built and launched a satellite into Earth’s orbit, capable of controlling all human minds.
You and your team will be sent behind enemy lines with the mission to infiltrate into the Professor’s command center, hack into his system and obtain the missile codes in order to destroy the satellite once and for all.
Agents, be aware! Launching the missile into the satellite will trigger the command center’s self-destruct sequence. You will have only 60 Minutes to destroy the satellite until it goes online and then to evacuate the command center before it self-destructs.
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An over 10 minute delay on starting with no explanation in that time made us a little edgy and reduced our rating on this game as we were needing to get out for a later appointment. However, that said…
It’s a good game with a wide range and high volume of puzzles that are themed well and props that work well where they are intended to :). There are some (what we would call) red herrings in this game, certainly there are items that are unused.
Hosting (by Cameron) was good and nudges were clear and timely highlighting good attention to detail and just enough to let us call it a successful escape.
If there was a slight quibble it would be that there were 2 or 3 similar 4 or 5 digit padlocks so on occasion there’s a level of trial and error but it’s possible that it might be our non linear solving of the puzzles.
On the whole positive except for the late start for us.
Played: 3 Jan 2024Team size: 3Outcome: Successful escape!
Lovely venue, really great hosting, but was just a bit non-plussed with this room, after all the hype and incredible reviews. We have done many better rooms, at venues that are far less “illustrious”. Maybe their other rooms are better, maybe we were just having an off day; we just weren’t that into it. So many, many padlocks, and decor and gameplay that - although reasonably pretty and with quite an unusual and playful (although non-sensical) storyline - just didn’t ever really wow. So many yellow drawers! Wanted so much to like this room, but - aside from a handful of things we hadn’t seen in quite the way they were done here before - there just wasn’t much that was memorable. Not even one for the top ten.
I also had a reset mistake when we played this room, where the final lock had been left open (on a separate occasion to Sam's experience). But we just pushed it shut and solved the puzzle anyway, and as far as I'm aware it's not a common problem with Cluequest - we seem to have just been unlucky.
Other than that, similar comments apply as for PLAN52, with this room being a little more advanced, both in its technology and its difficulty.
clueQuest step it up a gear with some multi player puzzles, impressive pieces of tech and a big drop in the padlock count. One of the best London games!
A slick operation with a solid room and good story to follow. Not cheap, but worth it.
ClueQuest offers a solid escape room with Operation Blacksheep. Although Operation Blacksheep does not necessarily meet today's standards, Escape Rooms fans will still get their money's worth with a focus on puzzles and less atmosphere. Thematically, Operation Blacksheep skilfully adapts to the comic character of ClueQuest in terms of setting and humor. Operation Blacksheep offers a challenging level of difficulty for Escape Room fans who have already played one or the other room. You should actually be at least 3 players.
clueQuest had moved up in the world since we last played, with a new location and set-up that actually resembled a tourist attraction, rather than the business park/serial killer hideout hybrid of their first location. There was a nice comfy waiting area, but we weren’t there long, as we were ready to play their new game. And what a game it was.
The dastardly Professor BlackSheep has come up with a plan for world domination, launching a satellite that can control our minds in this clueQuest room. Can we break into his lab and stop the baa-d guy's plan before it is too late?
A step up in difficulty from Plan52, with plenty to do in parallel. Technology used well. Variety of locks and easy to progress quickly for a skilled team. Possible for new players but preferably with some more experienced folks in the same room.
One of my favourite rooms played to date! ClueQuest have multiple copies of the same rooms which allows for larger groups to split into two teams and go head to head.