Enigma Quests: School of Witchcraft and Wizardry

By | March 20, 2019

by Enigma Quests (website)

2-12 Wilson Street, EC2M 7LS

Central London

3-5 players

60 minutes

Ever wanted to have magical abilities? You now have a chance to graduate from the School of Witchcraft and Wizardry and prove everyone that you are a true witch or wizard!
show full description

Overall rating

Rated between 40 and 45 out of 5

based on ratings from 6 users
combined with 4 pro reviews

Your review

Player reviews

Reviews by escape room review sites

Fans of a certain best-selling series of children's books will particularly like this room, but it's a lot of fun whether you've read them or not. The room gives you a grade according to how much of the room you've completed, a friendlier approach than a simple success/failure outcome.
There is not a single padlock in the room and the puzzles use carefully hidden sensors. Occasionally the absence of a visible mechanism meant it was hard to tell what was part of a puzzle and what was decoration;...
Outside the room I've been following Enigma Questsβ€˜ progress since they first launched on Facebook just over six months ago, through their successful crowdfunding campaigns and their trials and tribulations in getting their venue up and running, so I was excited to see how it had turned out. Everything in advance looked good – they'd been giving
Read More"
We try to graduate from the school of witchcraft and wizardry in this unofficial Harry Potter escape room in London.

Our first real life, physical escape room since lockdown happened and it was … Magical! It played like a dream for the discerning Harry Potter fan out there. In School of Witchcraft and Wizardry, your goal is not to escape. Far from it – you, a student at the Wizarding School, must work within the time limit to pass 5 exams. History of Magic, Potions, Defence Against the Dark Arts, Charms and Runes. After all, why would I want to escape from Hogwa- I mean, the School of Witchcraft and Wizardry?

A variation on β€œyou’re in here, now get out”, School of Witchcraft and Wizardry makes progress more tangible and has great theming of its puzzles.

See also