by Chelmsford Escape Rooms (website)
Interface Moulsham Mill Project, Parkway, CM2 7PX
2-8 players
60 minutes
Overall rating
based on ratings from 18 users
combined with 1 pro review
Your review
Player reviews
We got to the last puzzle with a good amount of time left, but couldn't figure it out and thus failed.
For our group, we didn't click with this room at all - especially the second half felt very illogical. We struggled with broken tech (flashlight didn't work, two puzzles didn't trigger the needed outcome) and our GM seemed bored, disengaged, didn't notice when we finished puzzles and at some points it felt like they were just laughing at us.
Our main issue with the room is that there's often only one puzzles to solve, leaving little to do for the entire group other than stand in front of that one puzzle.
We didn't find it scary, probably because we were mostly annoyed.
Some great use of space within this room and puzzles with brilliant aha moments. The locks were in need of TLC as many were stiff even with the right code and the ending wasnโt great (but I believe this was because something was broken).
I was really scared throughout this! Loved the attention to detail, but it seemed to go on forever. Our games host was great! One of the puzzles I found a litttle inaccessible but our GH worked around it. Just escaped!
We felt that some puzzles didn't really fit the theme super well (or at all) and there were a few things in one of the areas that felt like unnecessary red herrings - one thing in particular absolutely seemed like it was part of the game (any experienced player would assume it was) and one of the clues even related to it which was extremely misleading/confusing. Lights weren't switched on in one part of the game (found out afterwards from the GM that they were supposed to be) so we were in complete darkness which obviously made the game more difficult and somewhat dangerous due to the flooring in this area. Whiteboard pen also wasn't working, GM came into the room and gave us 6 more, none of which worked either which was fairly frustrating and made us lose time.
Aside from this, The Governor was a good, immersive room and it's a shame there were just a few little issues that added up to detract from the experience.
Reviews by escape room review sites
The premise of The Governor is that you're a group of ghost hunters imprisoned in an abandoned prison by an ex-prisoner - thereby managing to combine no fewer than three of the classic escape room themes in an unexpected fusion of haunted house, prison break and homicidal maniac. That blend allowed the tone to range from sly humour to some genuine creepiness without ever feeling incongruous.
I found both the build and the atmospherics impressive. A complex layout makes it a larger and much more...