In Alleyway, Professor Clockwork will send your team into a pitch-black alley, deep in the heart of the city, to track down and identify a murderer. The police are destined to botch this job, but you have one hour to collect enough evidence to finger the correct suspect.
Light is your ally, but the supply is limited, and so you must use what little you have wisely.
This is no plasterboard-walled facsimile; the walls are brick, the smells is damp, the clock is ticking and the lights are out. Piece together the killer and you can walk away with your head held high, but take too long and you may not walk away at allβ¦
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Alleyway had so many elements that I'd have expected to put me off it. A dirty, dusty environment, a fairly narrow space in which we squeezed past each other in the darkness with not enough torches to go round, with a design that was happy to use gotchas and fakeouts - all the ingredients were there for me to hate it. And even so, I found it a solidly enjoyable game.
It's called Alleyway because it's set in an alleyway, the scene of a crime which you need to investigate so as to find the identi...
An amazing intro couldn't make up for a game that felt lacklustre in several areas. The room while maybe authentic wasn't the most fun place to be, the puzzles weren't particularly interesting or varied while the overarching mystery felt like it lacked the details to give you a satisfying conclusion.