This morning, a wealthy businessman was shot dead while inside his personal Panic Room. Local authorities are stumped and you have been drafted in as a member of the Criminal Liaison Unit (C.L.U.) to investigate the scene of the crime.
Armed only with your evidence kit, the crime scene and a database of over 500 potential suspectsβ itβs up to you to solve the case before the murderer gets away. Can you stop their escape in less than 60 minutes?
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The story of Danny Badd continues but this time you are trying to find identity of a murderer. This is probably the most tech-filled room I've done at ClueHQ, there's a lot to do but there's also a lot of red herrings to sift out. We ran out of time as there was too much to do in the latter stage, if we'd had one more person I think we'd have won.
Unfortunately we were one the first to try out this room when It opened, the puzzles were pretty good, most made sense, unfortunately some pieces of the room weren't set up correctly and 1 or 2 pieces broke/didn't work resulting in stopped playtime for resetting.
Hosting was good and I can't say for certain if the room has improved since the opening few weeks, but knowing clue hq I'm sure it will have
A different set up in the sense that it's about solving a crime rather than escaping from the room, there was a central 'evidence base' that helped to measure progress, which we liked. The geography of the room wasn't our favourite feature and we found ourselves getting in each other's way a few times but there were some nice puzzles, including a really neat audio one.
An impressive looking game that showed Clue HQ are more than just a bunch of padlocks in a room. A few too many rough edges left me feeling disappointed but excited for what they might produce in the future.