Buildings are collapsing. Fires are raging. People are screaming. And you're trapped inside the Edward Palatine Institute, watching it all happen on your screen. With just one hour to save billions of pounds worth of chemical research, every decision you make is critical.
Epicentre is your chance to answer the question that nags at the back of the mind during every disaster movie. If the world ended, how would you react?
As a vital part of the Institute's disaster cleanup crew, you'll have to walk a tightrope between weighing the consequences of your decisions, and making them fast enough to survive. As the crisis deepens outside the installation's walls, and anarchy begins to rule the streets, terrifying updates flash through the news channels. There isn't much time left, and your luck is running out...
Epicentre was the third of our Nottingham escape rooms to be brought into existence. Its unique atmosphere of urgency has flustered even the coolest of disaster recovery experts! Can you keep your cool while the world outside collapses into chaos, and the vital machines within the building begin to shut down?
What happens when the systems we rely on to keep us safe stop working? How do you reverse a shutdown in an unfamiliar space, when every second is bringing you closer to the worst possible outcome?
Epicentre is the most 'real world' of our Nottingham escape rooms. It asks questions that real people have to answer in real situations. You've got just 60 minutes to avert calamity. What are you going to do?
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Played: 6 Oct 2024Team size: 3Time taken: 51:28Outcome: Successful escape!
Final room of our ten-room marathon in Nottingham.
We'd just come out of one of my least-favoured themes - nuclear meltdown - into another of my least favourites - chemical meltdown. This room probably suffered because it was the last room we did on a packed weekend, and our brains were not working that well.
I wasn't a massive fan of most puzzles, but I liked the ending, which was suitably unique for a room of this nature.
Accessibility: At least one person needs to be able to duck/crawl.
This was such a fun game. We had so many laughs (both at each other and with each other) during the experience, it was great for father daughter bonding.
Unfortunately I cannot remember the name of our host (although I think it began with the letter H), but they were brilliant, the game would have been far less without them.
Thank you. We will definitely return if we're in the area again.
Epi-centre (also variously E.P.I. Centre and Epicentre) places you in a wrecked science facility with the loss of power leaving a store of hazardous chemicals on the verge of explosion.
The website description states that this is the most 'real world' of their seven games, and that's accurate. The starting area in particular looks like a trashed office space, with papers and debris everywhere. This is a split team game, with one player locked in an isolation chamber, with the first main ...
A really enjoyable game with a great centrepiece set of physical puzzles. It's the sort of game where experiences can vary wildly both between different teams but also within individual teams so I'd recommend reading the review and going in with your eyes open.
Epi-Centre is a good room but probably not the first one we’d recommend at Escapologic. If there was less ‘clutter’ and better torches, we probably would have enjoyed this game more. Although saying that, we did enjoy the crazy ending.
This is quite a physical game – some multi-levels, crawling (thanks E.L.S.I. for the comedic musical accompaniment to that!) and so on. The puzzles aren’t too tricky
As this is our final review of Escapologic (at least until the new rooms open!), it’s worth talking a little about the venue in general. We visited on a Sunday and it was very busy, with a constant flow of people in and out. There were lockers to keep our stuff in (especially handy since two of us had overnight bags) and the staff were great – one thing of particular note was the game briefings: the staff had clearly been trained to deliver the story aspects by learning a script and learning how to perform it. You could almost see them switch into a performance mode as it came to that bit of the briefing, and they were always word-perfect.