PuzzleMeeple


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The original title that launched the EXIT franchise. Compared to modern entries, this box feels sparse. The components are minimal and the puzzles, while showing the seeds of the series' trademark creativity, feel rudimentary by today's standards. It is interesting for historical reasons if you want to see how the genre started. However, the sequel "Return to the Abandoned Cabin" improves on this foundation in every way.
cleverimmersivestory-drivenquite easy
The story is picking up, much stronger than Episode 1. Puzzles are smooth and logical (most on the easy side), and I liked the historical references.
value for moneycleverstory-drivenquite easy😨creepy

In this episode the series takes a fantastic supernatural turn. The paper manipulation puzzles are brilliant. Creepy, tactile, and very clever for a print-and-play.

value for money
A compact, budget escape game with a nice movie studio theme. The structure is very forgiving. Since the puzzles feed into a final phrase, you can deduce the ending even if you get stuck on a card.
The puzzle quality varies. A few lateral thinking challenges are clever, but one minesweeper-style puzzle is tedious. Overall, great value for a solo hour or a couple.
originalimmersivestory-drivenquite easy
I was genuinely surprised by this free game's quality. The atmosphere and tactile puzzles hooked me immediately, and the companion app works well without dominating the experience. It’s a fantastic escape room that made me instantly buy the sequels.

The puzzles mix logic with tactile challenges and clever designs that use familiar materials in surprising ways. Smooth flow, creative props, and a very enjoyable play.

Set in 1900s Paris during the Exposition. Consulting Detective vibe, but with Unlock! mechanics. Some clever puzzles, some arbitrary penalties. The setting and story pulled me in.
Most difficult scenario of the box, throws too many options at once. More app-driven puzzles than usual (sometimes clever, sometimes annoying, looking at you, musical puzzle). Time travel theme was interesting.
Most puzzles worked and were easy, but a few felt like lucky guesses, and one solution stayed hidden even with the hint. The finale, building a tower of cards, wasn’t fun, just flat‑out impossible.
immersivequite easy

A standalone Hunt A Killer box where you investigate the murder of a contractor at a motel. The game includes immersive props like letters, reports, invoices, diary entries, clippings, a keycard, and a locked tin box. The investigation is straightforward and enjoyable, letting you confidently piece together the timeline and identify the killer. Some evidence is unimportant and the crime’s structure feels a bit forced, but there are no major leaps of logic. Unlocking the tin box is the highlight. Overall, a clear and satisfying mystery that works especially well for beginners.

value for moneyquite easy

For me this one sits firmly in the middle of the series. There are a couple of original puzzle ideas, but most of the challenges lean on familiar EXIT tropes. The component variety is limited compared to later EXIT titles, so it feels a bit barebones. On the plus side, the difficulty is on the easy side, making it a good entry point for newcomers.

value for moneyquite easy

A print‑and‑play escape room where you cut, fold, and solve puzzles against a strict countdown timer. The app adds urgency (sometimes too much for my taste), but the mix of simple and clever puzzles works well in short 15–20 minute bursts. First two short episodes are free.

value for moneyunoriginalquite easy

Very compact escape room box with 12 light puzzles. Most are simple, the kind of things you might see in a newspaper (anagrams, mazes, crosswords), but the production quality is good and it plays quickly in under an hour. Not as creative as EXIT, but for the price it is simple, short, and satisfying.

clever

This is one of the strongest EXIT titles. The puzzles are clever and well-paced, and the way you interact with the physical materials makes it feel like a real escape room. There are a few surprises hidden in places you wouldn’t expect, which I loved. Works best with 2–3 players. Great entry point for new players too.