by The Second World Beijing (website)
3F, Maoye Plaza, No.13 Gongti North Road
4-6 players
Languages: EN, 中文
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The Book11 Studio has created multiple stunning games including Noah, which itself is perhaps the best sci-fi theme for now. Book11 has a identifying designing style, which combines large-scaled mechanisms, stunt actings, puzzles and cinematic frame designs to deliver a strong concept storyline.
For Noah, the concept was “Sci-fi” and “Superpower”, while Witch House adapted the topic of “Body Horror”.
The inspiration of Witch House originally emerged from The Substance the franchise, which brought the concept of body horror into public views. To present this concept, the desiner adapted the setting of “a living building”, and produced some stunning yet creepy effects, the breathing corridor as an great example.
From a brief point of view, Witch House shows a strong intention of the studio trying to explore a different style. Still featuring the classic styles of the studio’s previous works, Witch House presented more motion mechanisms than ever before, including the moving bench at the opening as well as the cars as the great finale.
What’s really worth mentioning is that these mechanisms not only provided a strong physical experience, but also presented some unique frame designs. As an example, when the car itself moves, the players in the vehicle actually gets a showcase of a mindblowing scene from an unusual perspective.
