by Hatton Escape Rooms (website)
Hatton Country World, Dark Lane, CV35 8XA
2-8 players
Languages: EN
60 minutes
The Curse has returned!
In 1824 your long-lost relative, Lord Archington Harrow, the world renowned explorer and his wife Lady Bessie first discovered an ancient temple. Hidden deep in the jungle, the intrepid explorers found a secret entrance which led them directly into the tomb. Now inside this dark and mysterious chamber they discovered the place was full of gold and precious jewels. Lord and Lady Harrow, like all explorers began to loot and stash the treasure. But then the temple walls began to rumble, and the ground began to shake.
Little did they know they had released the curse of Queen Conteptua, a curse that will destroy anyone in the blood line of Lord Archington Harrow.
Now many years later, it is your quest to re visit the temple, return the stolen treasure back to Queen Conteptua and lift the curse!
You have 60 minutes to complete the task before the temple collapses and the treasure will be lost forever!
Overall rating
based on ratings from 17 users
Your review
Player reviews
Fun but flawed. Way too much to get done in the time and we are an experienced team. Was told that only 25% solve on their first try so seems setup to get people back for a second try. One puzzle was time consuming and didn't appear to be reactive. Well designed though and some original puzzles; just needs longer.
A lot to do. Quite physical in places. Lots of fun.
I honestly find myself feeling very torn by this room and my teammates felt the same. I have personally done all of the rooms at the Tulleys Crawley branch and so I had high hopes coming into this one with some different friends.
As always, the theming was fantastic! This is truly an immersive experience full of everything you would expect from a temple. There's a good variety of puzzles, though I would say there are a lot more physical or hands-on puzzles than there are mental ones.
The first problem that I have with this room is the scale of it. We are a great team for splitting up and getting as much done at the same time as possible, and yet it just didn't end. On the one hand im glad there was so much content and value for money, but it needs to be a longer time limit, perhaps a 75 or even 90 minute room, as we are an experienced team and very nearly didnt finish everything, so I imagine families or new groups would really struggle in here and it would be a shame for them to not see the whole room. There were also a chunk of puzzles designed to make you take your time; skill-based rather than puzzle-solving, which when there's so much to get done just feels unnecessary and puts too much pressure on you.
Another thing that annoyed me about this room was the amount of trial and error that we felt was needed. Some puzzles would give you more information than necessary, some wouldn't give you a clear reason for the order of the solution, some strayed away from the theme and some were just a bit illogical. Yet more time-consuming elements that with a bit of tidying up really didn't need to be.
There was also one puzzle that looked as though it should light up, or do something but it didn't, so we left it thinking it wasn't ready, but eventually just pressed things anyway and it worked. That puzzle really needs some sort of user feedback so you know it's working.
Slight spoiler here, but there is also one lock in the first room, that we spent a large amount of time trying to solve because it looks like you should have the information you need. You don't. Some things you will need to come back to much later and it's not clear, just misleading.
We even had a previous team's notes left in our explorer bag at the start. We weren't sure if these were a story item like a lost explorer's journal with key information at first but it turns out it just hadn't been removed. Thankfully, we decided not to use the information anyway.
Overall, it's a very pretty and immersive room that is great fun to move around. (Though I would add that its quite claustrophobic at times and although we needed 4 people to get through the puzzles, it was too tight for 4 at times.) But the puzzles need a bit of refinement to optimise the team's time better. The puzzles aren't hard, they are just time-consuming, and there are a lot of them.
Another exceptional room in Hatton.
An exceptionally immersive, creative room. We were in awe of the set quality and design. An excellent selection of physical and mental puzzles- it was great fun! Katie was great- you couldn’t tell it was first time GMing!
Again, our global opinion of Hatton is that they are exceptional rooms but there is a lot to do for 2 players. This isn’t intended as negative feedback, just be prepared to solve lots and work hard!
This is the second room I've done at this venue, and once again loved it. The room design is so immersive, and we really had to work hard and properly work as a team to solve it. There was something for all of us to do, and our host Tyler was very good with clueing us just when we were most confusing ourselves. The climbing was a very fun aspect to it as well - it's nice to have a physical puzzle to do alongside the brain stuff. Highly recommend.
Visted on our journey back from north Wales to London. We've done 4/5 rooms at the Tulleys Crawley branch so knew what to expect and had high hopes for the temple game. The game is impressive and very large (I wont say more as dont want to give spoilers)
A couple of the puzzles seemed broken too and one had a physical element which was very flawed and took up a lot of valuable time due to this.
My biggest bug bare is this room should be a 75 minute room due to its shere size and is extremely difficult as a 2. Like the Crawley branch they offered a 50% off to come and play again which considering we live 2 hours away isn't very useful for us.
The GM said we were 75% through the room and its a shame they don't offer extra time as he said we were only around 10 - 15 minutes from completion.
Left feeling very deflated and frustrated 😞
It is with such a heavy heart that I've had to give this room a less than Excellent rating. The set was fantastic and the puzzles were mostly logical and quite varied in difficulty and type (eg, tactile puzzles, logic puzzles, math puzzles, fine and seek puzzles etc). However, the room is clearly built for larger teams. We were told at the end of the experience that we did well getting as far through as we did in the 60 mins as "teams of 2 usually don't even make it past the half way mark". A fact given to us after our game, despite us asking if it was suitable for two before booking.
As a team of two enthusiasts, we play alot of rooms "meant for bigger teams" which, when given the knowledge beforehand, we approach in a very different way. It's such a shame that we were not able to tackle this room in the way we would have wanted to, or given the choice to bring our wider team.
In addition, we were quite clear with our games master that we were happy for clues throughout and would like to be prompted if we are falling behind time too. We received our first prompt 35mins into the game. This is unfortunately rather poor hosting for such a busy room.
That being said, the room itself was well themed and took you on a nice journey. There were only a couple of puzzles that were not 100% logical, but this did not take away from the overall experience.
Recommended for larger groups who like active puzzles.
A nice jungle room, with some interesting physical moments, some nice puzzles. Not too outlandish for a jungle room, I kinda feel they are all fairly similar, but this is one of the better ones ive done.
Having a 50% off voucher thrust in your face when there is clearly only a minute or so to go left a very sour taste.
This game looks great, has some unique elements, but many of the puzzles are simple and some needed external nudges rather than better signposting.
It's worth adding if you're passing.
Excellent set design, and great value for money. These are the two things I look for most in an escape room and Nottah Temple really delivered.
Hattons deliverying yet again, a very immersive and story driven room. Great theming and theme pbased puzzles. Lot's to do that kept the pressure on.
Really well thought-out and cleverly designed room. There are so many elements that we were surprised that it kept going! Great design with some really fun elements. I'd call this a must-play!