by Case Closed (website)
1 Carpet Ln, Leith, Edinburgh EH6 6SS
2-8 players
Languages: EN
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Overall rating

based on ratings from 17 users
combined with 1 pro review
Your review
Player reviews


What a joy. Full immersion and we were really invested in the whole experience. We wanted to impress with our new DJ skills.
The improv is something you need to embrace. Our host made it such a safe space for us to play and be ourselves. One of favourites from the UK for sure! Thank you for a wonderful day.

Get ready to ROCK! Not a room for the shy, retiring type who hates having fun and who dislikes any kind of creative thinking, this is such a hoot. It's not a padlocky room and while there are puzzles to solve, it's more the big puzzle picture that needs solving in here but the entertainment value just keeps on coming and it is very much 'what you make of it.'
It's a special room created by enthusiasts who wanted to do something a bit different; fans of the original 'Max Sinclair' game will love it.

Another absolute HIT!! Well done Case Closed! We drove 4.5 hours just to play this room (as we loved Max Sinclair so much) and we were not disappointed! Theming, set, hosting, story, EVERYTHING was spot on! Don't walk, run to Case Closed now!

Just go play this. Leave escape room preconceptions at the door, be prepared to embrace the story and throw yourself into the role you've been given and enjoy it. Ronan and Oryn who hosted us were superb and they just love to see people enjoying it too. Fantastic company, fantastic game, we need more of this!


Another fantastically brilliant, funny room from Case Closed. Like their first room ("The Murder of Max Sinclair"), don't treat this like a regular escape room.... rather, you should treat it like an interactive murder mystery. Or, if you prefer, a radio host simulator....
And that's my only criticism of the game; while I think it's great that the design allows players to choose which elements they engage with (and host Ronan does an outstanding job of adapting and improvising the game around that), it can make the experience feel a bit... divided?
In our playthrough - players separated into two quite distinct groups, each approaching the game in totally different ways. And when we came to do our post-game debrief in the pub afterwards (as we commonly do in any games that have parallel flow), we found that it was not just that there were puzzles solved that players might have missed while they were distracted with other tasks, but almost completely different stories of even what the experience was!
However, I don't want to be too critical - the fact is that we chose which paths to follow, and we all enjoyed our experiences. I would have maybe preferred them to have been slightly more integrated (although perhaps it was just our team!). For me personally, I felt The Murder of Max Sinclair was slightly better in this respect.
But this is a really, really minor point on what is otherwise a fantastic, original, brilliantly designed and hosted game, which I'd still consider as completely unmissable.


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