by AMAZE Escape Room (website)
Overgade 41B, 5000 Odense
2-6 players
Languages: EN, DA
60 minutes
Player review
Review by Anonymous expert

hi-tech
Mission: Find 9 artifact and place them in the right order in the tomb to get out alive.
The physical space was nicely set up with lots of impressive details. Loved the audio feedback on puzzle solving. The room was not new, but well-maintained.
For us the puzzles were too tedious. Too many hieroglyphics that needed translating. We had one puzzle break for us - and maybe it was our fault, but it wasn't clear to us that we could break it by starting to solve it before we could actually finish it. It needed GM intervention to get us going again, but he was there and had a solution in seconds. We did like that many puzzles required collaboration to solve.
Not much signposting about how things should be read, so we read things wrong for a long time. It was very non-linear and maybe too non-linear because we had to keep moving between spaces and we never knew where to look next and felt a bit lost even though we did escape.
The host spent a lot of time explaining the room to us afterwards and that part was great. We did feel like something went wrong in our gameplay but it turned out that it was just two things that opened as a result of one action and we only saw one of them at the time. I really like this host and hope the best for this business, but if you visit go play one of the other rooms and not this one. Unless you really like translating hieroglyphs - then play this room.
The physical space was nicely set up with lots of impressive details. Loved the audio feedback on puzzle solving. The room was not new, but well-maintained.
For us the puzzles were too tedious. Too many hieroglyphics that needed translating. We had one puzzle break for us - and maybe it was our fault, but it wasn't clear to us that we could break it by starting to solve it before we could actually finish it. It needed GM intervention to get us going again, but he was there and had a solution in seconds. We did like that many puzzles required collaboration to solve.
Not much signposting about how things should be read, so we read things wrong for a long time. It was very non-linear and maybe too non-linear because we had to keep moving between spaces and we never knew where to look next and felt a bit lost even though we did escape.
The host spent a lot of time explaining the room to us afterwards and that part was great. We did feel like something went wrong in our gameplay but it turned out that it was just two things that opened as a result of one action and we only saw one of them at the time. I really like this host and hope the best for this business, but if you visit go play one of the other rooms and not this one. Unless you really like translating hieroglyphs - then play this room.