Step on board a doomed spaceship, where a rogue Dalek has tapped into the power system, in an attempt to recharge its weapons. Should the Doctorβs most feared enemy be successful, it will exterminate all in its path.
You the Doctorβs friends, must prevent this catastrophe. Shutting down the shipβs power core will ensure the Dalek cannot activate its weapons. However, the shipβs life support systems rely on the same energy source, meaning that shutting down the power would result in the death of all 10,000 passengers.
You have just 60 minutes to find a way out of this impossible situation. You must defeat the Dalek to allow the spaceship to continue safely on its journey. Take too long and your destination will be extermination!
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20% repeating solutions because they didn't register
9% easy logic puzzles
1% being told to mind your attitude'
Only went as I received a gift voucher from my class, 2 adults ended up frustrated, 2 kids ended up bored as nothing for them to do. Several elements not even used though they appeared as we progressed! Avoid this room and Escape Hunt in general, there are much much better games!
Anonymous rated this:
Team size: 3Time taken: 56Outcome: Successful escape!
Played: 18 Feb 2024Time taken: Not sureOutcome: Successful escape!
illogicalbroken tech
I didn't realise escape rooms could be this bad. It shouldn't be allowed - if this was your first escape room ever, you'd never do another one. Half the puzzles didnt work and were out of action, effectively written out of the game, there was zero chance you woudl complete this without practically being talked through it by the game master. It was horrendous. So bad that as soon as we walked out, we booked another room somewhere else in Reading. Couldn't leave on such a downer
Simply put, great to look at If your a Whovian. Unfortunately this didn't make up for the cornucopia of broken puzzles, tedious linear nature of the room and the many times we had moments that the theme demanded we wasted time to do something that was not productive.The broken tech may not have been such an issue were it not for the fact that we had to tell the GM many times it was broken before they finally came and fixed it, due to the linear nature of the room this involved us having nothing to do for nearly 10 minutes.