The Hideaway is based on a 1937 kidnapping that took place in Chicago. A man named Charles Ross was kidnapped by two men, John Seadlund and James Gray. These men kidnapped Ross at gunpoint and took him up into Minnesota where they kept him in a cabin out in the woods they called The Hideaway. He was there for two weeks while they demanded $50,000 in ransom money. The money was arranged to be delivered out in Rockford, IL. When the two kidnappers left to go retrieve the money, Ross finally had his opportunity to escape.
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Played: October 2021Team size: 4Outcome: Successful escape!
Sooooo many locks! Overall worth playing, but it was tedious to have to try so many locks every-time you found a code, and remember where they all were! A couple of items that we needed were hard to "find" by clicking for invisible "hotspots", and those were the only things we needed to use hints for.
You were kidnapped! Get out of the remote cabin, while your kidnappers are away to collect the ransom.
I can find plenty of fault with this room, but then I wonder why I enjoyed it so much? We usually like hidden doors and inventive stuff that is not just locks and this game was just one room and lots and lots of locks. This was just a good digitization and we really liked the flow of puzzles. So much to do! Built on telescape but no use of text input - just lots of locks.
Ordering puzzles, translatation, simple math, several step puzzles, audio clue, a riddle and lots of seeking. Lots of stuff to do and layers upon layers.
Solve, solve, solve and just once we needed a clue, because an image was too small for us to read.
We really enjoyed this one.
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From the first look, we thought we're going to go finish the game quite quickly as it's just one room. It was nice to discover hidden elements and secret reveals as the game proceeded. It would've been nice to have a more conclusive ending as Charles escapes the room. Although we're quite content with ourselves for figuring out these puzzles so he could be set free!