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I really enjoyed this one - for a first generation escape room it's really good - non stop puzzles, heaps to do, stuff we'd never seen before, and a really good use of the theme. The avatar paced things well and while they use a different inventory system it worked well and fit the theme well.
This was our first remote play room, and we've since played a few more. The GM was good and in-character, as we've seen in all the other rooms so far. Stuck in this situation and needs help getting out. The room was very 1st-gen, with lots of 4-digit/letter combos and keys. Limited interaction other than looking around and telling the GM what to do. There was an inventory system with images of the items. Overall, not the best remote room we've done but it was fun.