Dundee, 20 B.C., the bagpipes were ringing, the sacrifice was about to begin when the Roman cavalry broke into our village:
– Pagan rituals are forbidden … Where are the Druids? Either you surrender or you will pay the consequences …
Our druids did not fail to their village and they surrendered … Since then, they are locked in the dungeons of the Roman Villa of Stirling, they are there for 10 moons. The fear and hysteria have taken over the village … the Gods are furious, they want their sacrifice and the village need the Druids back. A terrible curse, the end of the days, the darkness looms over ancient Dundee … 60 minutes to get the Magic Dagger and the Sacred Ox Skull … 60 minutes to escape and return to the village to finish the sacrifice. Do you dare young Druid? Be fast like the arrow, stealthy like the snake and brave like the warrior …
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Break out of the roman jail, find the ingredients for the ritual and perform it to get out of the room.
You could go so many ways with this room, but we felt that every choice of design were reasonable, robust and left the player in a safe place. Great puzzles, lots of collaboration puzzles and fun! Not a theme we see often, so we felt that it was special. Loved the straight forward way of implementing the "ritual". Didn't feel forced or theatrical, but really just another great logical puzzle.
The construction in the room felt like quality - lots of big iron things, wooden props, secret things and levers to work. No crawling, jumping or climbing needed. Great GMs - we could feel the enthusiasm and friendliness. They really wanted us to have fun.
We didn't put that much effort into the secondary mission, but you could and that could have added to the fun. We had enough to do with a team of just two people. We escaped just in time.
Reviews by escape room review sites
A solid game with fun puzzles, a nice sense of exploration and the most complex scoring system I’ve come across in a long time!