Danny Badd is up to his old tricks and has hijacked several trains on the Picodedilly line to cause a distraction while he carries out a heist job in another part of town.
You are one of the unlucky commuters who find themselves trapped on a runaway train with only enough track ahead of you to last the next 60 minutes. Will you be able to work out the manual override and apply the brakes in time? Or will this be the End of the Line?
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We really enjoyed this room which is on a theme we havenβt seen before. We were a group of two adults and two kids (ages 11 and 8) and a lot of the puzzles were beyond the younger one. She still had fun though and the 11 year old was fully engaged throughout. The theming is excellent and you really do feel like youβre on a runaway train and you get the sense of panic as the time is running out. The puzzles were varied and clever and very satisfying. Lots of original elements we hadnβt seen before. My only minor criticism was our host was running two games at once so sometimes they were slow to respond if we did something that required them to trigger something. That was frustrating. For example we tried something we thought should work but nothing happened and then five minutes later the host gave us a hint to do the thing weβd tried and this time something unlocked. Clearly they just hadnβt been looking the first time we did it! But anyway a very enjoyable hour and a satisfying solve with lots of good teamwork elements. Highly recommend!
Played: 17 May 2024Team size: 2Time taken: 40:42Outcome: Successful escape!
originalimmersivepoor hostingquite easy
Nice game from Clue HQ, was all really logical a lot of observation is involved. Only thing that let it down was the hosting was very poor, no real debrief at the end or introduction from the host at the start. Host decided to check a door was locked whilst we was in the escape room mid briefing, which was a bit awkward. Overall a nice game, just poor hosting.