You have been convicted, sentenced to life and banged up… and even worse, you’re totally innocent. But someone wants to ensure you never see freedom again so the Warden has been bribed to keep you locked up for life. The Warden will be back in just one hour… so you need to decide if you’ll just accept your fate or if you will make a bid for freedom. You need to escape your cell, disable the security systems and make your escape! Prison Breakout will see your party separated and incarcerated in our cells so it may be less suitable for those suffering extreme claustrophobia; however our cells are together within one large room and equipped with magnetic release locks which open immediately if required – so there’s no need to worry!
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Team size: 2Time taken: 55:30Outcome: Successful escape!
cleverintense
We have done quite a few rooms now, and my wife and I took on this room knowing that it was a bit of a challenge and we soon found ourselves in an immersive prison Break situation! The hosting for this one is brilliant we are of the opinion that games start in the briefing room and this is no different. Well done clued up another great room can’t wait to come back and do your others!!
Another really enjoyable, solid game from CluedUp. No fancy tech, no surprises, and no absolute "Wow!" moments, but just a really solid set of well-structured, satisfying puzzles.
GM was very attentive, and there was a nice bit of in-character scene-setting as the prison guard before we began our stay in HMP Norfolk. From there, the gameflow to achieve our escape was pretty flawless - and everything just *worked the way it should*.... I know that seems like an obvious thing to say, but I'm sure we've all had experiences that have been slightly soured by things that shouldn't have happened, and there was none of that here at all: No broken tech, no sticky directional locks, no need to arbitrarily spin the final digit of a lock, no faded UV ink, no "Well how the heck were we meant to work that out?!" moments. Just a satisfying continuous flow, and the padlocks fell to the floor with reassuring regaularity - we never felt lost, or stuck, or "cheated" by the game.
There was a slight anticlimax at the end, as we hadn't realised we'd solved the final puzzle (there were two puzzles still remaining in the room, but it turns out these were optional), but overally definitely recommended.
Reviews by escape room review sites
A split start so, as always, be aware when escaping with kids. Shouldn’t last too long though and then the game really opens out. It is fairly non-linear,