Weโve just received troubling news earlier today that General Mayhem has become unstable! Before he could be relieved of command, he has activated the counter strike nuclear protocol and disabled the mainframe system!
Gain access to the abort button hidden within the Generalโs bunker and deactivate the counter strike. Itโs the only way to stop the nuke before itโs too late! With only 60 minutes on the clock, this mission is sure to go out with a bang! Can you save the world? Or will it all blow up in your face?
A take on the classic escape room motif, this explosive new experience is sure to leave you wanting more!
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Team size: 2Time taken: 57:47Outcome: Successful escape!
great hosting
Great first gen game. Our gamesmaster was really friendly and only gave us hints when we wanted. Closest we've ever come to completing a game with 0 clues too!
Story - general mayhem has gone nuts to the point where he activated the missile to blow up the base. You have 60 mins to deactivate the missile.
Theming - the theming was really good but it was lacking of prop around the room to make it look like a proper military base
Puzzle - I really enjoyed the puzzle in this room (it wasn't that difficult in my opinion) as they were related to the theming or the story which was a bonus. Some mixture of logical, physical and mental puzzle.
Clue system - via walkie talkie.
Positive - I love when puzzle are related to the theming/story to make it creative. The story was interesting and quite funny as it's quite random, it had alot of padlock (I love padlock so yay) and the music was quite intense and I love it!
Negative - there was a reset on a padlock which suck but oh well and lacking on props by a little bit.
Overall experience - strike force was fantastic and I recommend at least a team of 3 as it's mainly linear. Everything was amazing don't miss out!
Strikeforce isnโt likely to win any awards for design or creativity, but I wouldnโt hesitate to recommend this room to teams looking to play for the first time. Itโs a solid room, but I do think that your GM could make it or break it for you. Fortunately, ours made it